Experience Museology and Ephesus Experience Museum

In the rapidly changing world of the 21st century, museums are not only places where exhibits are stored, but also turn into experience centers that offer more opportunities to their visitors. As a concept created by this transformation, the experience museum offers visitors the opportunity to interact not only by watching the works, but also by experiencing the artifacts and historical processes. In addition, in this process, concepts such as experience museology and immersive reality have emerged with the use of technological tools such as AR (Augmented Reality), VR (Virtual Reality), MR (Mixed Reality), AI (Artificial intelligence), hologram, simulation and 360-degree video mapping. With the technologies used in the Ephesus Experience Museum, an immersive environment has been created that appeals to the visual or auditory senses of the audience. While visiting the museum in this immersive environment, visitors also experience the historical process by listening to it through audio guides. In this article, by focusing on the museums developed in line with technological possibilities, the Ephesus Experience Museum was visited and examined in the context of experience museology, and the data obtained from the literature review were analyzed by comparing them with the experience museums in the west. A different exhibition atmosphere has been created with the technological facilities used in the Ephesus Experience Museum. Visitors' experience of the museum has also augmented the available data. At the same time, the deficiencies of the Ephesus Experience Museum have been identified. Celsus (Selçuk) Library, one of the important structures of the ancient city of Ephesus, and other historical buildings were not included in the storytelling, and this created a lack of stories. It is thought that this deficiency can be remedied with QR code or augmented reality applications.

Authors

Institutions

Publication Details

Journal
Dokuz Eylül Üniversitesi Güzel Sanatlar Fakültesi Dergisi
Published
2024-09-19
DOI
https://doi.org/10.17484/yedi.1504176
Citations
3
Primary Topic
Museums and Cultural Heritage
Type
article
Field-Weighted Citation Impact
15.17
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Experience Museology and Ephesus Experience Museum

Ömer Kahraman, Dila Katlan Candan
3 citations
Dokuz Eylül Üniversitesi Güzel Sanatlar Fakültesi Dergisi
Museums and Cultural Heritage
15.17
article

Experience Museology and Ephesus Experience Museum

Ömer Kahraman, Dila Katlan Candan
article en
3 citations

Abstract

In the rapidly changing world of the 21st century, museums are not only places where exhibits are stored, but also turn into experience centers that offer more opportunities to their visitors. As a concept created by this transformation, the experience museum offers visitors the opportunity to interact not only by watching the works, but also by experiencing the artifacts and historical processes. In addition, in this process, concepts such as experience museology and immersive reality have emerged with the use of technological tools such as AR (Augmented Reality), VR (Virtual Reality), MR (Mixed Reality), AI (Artificial intelligence), hologram, simulation and 360-degree video mapping. With the technologies used in the Ephesus Experience Museum, an immersive environment has been created that appeals to the visual or auditory senses of the audience. While visiting the museum in this immersive environment, visitors also experience the historical process by listening to it through audio guides. In this article, by focusing on the museums developed in line with technological possibilities, the Ephesus Experience Museum was visited and examined in the context of experience museology, and the data obtained from the literature review were analyzed by comparing them with the experience museums in the west. A different exhibition atmosphere has been created with the technological facilities used in the Ephesus Experience Museum. Visitors' experience of the museum has also augmented the available data. At the same time, the deficiencies of the Ephesus Experience Museum have been identified. Celsus (Selçuk) Library, one of the important structures of the ancient city of Ephesus, and other historical buildings were not included in the storytelling, and this created a lack of stories. It is thought that this deficiency can be remedied with QR code or augmented reality applications.

Dokuz Eylül Üniversitesi Güzel Sanatlar Fakültesi Dergisi(Sanatta Dijitalizm Özel Sayısı)
Dokuz Eylül Üniversitesi Hastanesi (TR)
Sustainable cities and communities
Openalex Percentile: Top 1%
Museums and Cultural Heritage
15.17
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Experience Museology and Ephesus Experience Museum — Ömer Kahraman, Dila Katlan Candan · Dokuz Eylül Üniversitesi Güzel Sanatlar Fakültesi Dergisi (2024) | TGRS Research Map | TGRS