Design and implementation of a Game-Based Activity to promote Learning of Prompt Engineering
Introduction: This study explores the implementation of a gamified activity focused on teaching the fundamentals of Prompt Engineering to engineering students using ChatGPT technology. The goal was to maximize learning through a gamified approach that encouraged teamwork and creative iteration. Methodology: A four-phase process was designed that involved understanding, identifying, and correcting errors in prompts, and creating and validating prompts of their own using ChatGPT. Findings: The results demonstrated an increase in understanding and effective application of Prompt Engineering principles among the participants. Conclusions: This playful method provides a new approach to teaching artificial intelligence technologies in higher engineering education, promoting student interaction and engagement.
Authors
- Martha Liliana Torres-Barreto (ORCID: https://orcid.org/0000-0002-4388-5991)
- C. Pineda (ORCID: https://orcid.org/0000-0003-1490-7845)
- Juan Camilo González García (ORCID: https://orcid.org/0000-0002-3409-2236)
- Carlos Felipe Ardila Otero (ORCID: https://orcid.org/0009-0004-6018-5104)
- Andrhey Daniel Rincón Jerez
Institutions
- Universidad Industrial de Santander (CO)
Publication Details
- Journal
- Gamification and Augmented Reality.
- Published
- 2024-09-08
- DOI
- https://doi.org/10.56294/gr2024.75
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00