Design and implementation of a Game-Based Activity to promote Learning of Prompt Engineering

Introduction: This study explores the implementation of a gamified activity focused on teaching the fundamentals of Prompt Engineering to engineering students using ChatGPT technology. The goal was to maximize learning through a gamified approach that encouraged teamwork and creative iteration. Methodology: A four-phase process was designed that involved understanding, identifying, and correcting errors in prompts, and creating and validating prompts of their own using ChatGPT. Findings: The results demonstrated an increase in understanding and effective application of Prompt Engineering principles among the participants. Conclusions: This playful method provides a new approach to teaching artificial intelligence technologies in higher engineering education, promoting student interaction and engagement.

Authors

Institutions

Publication Details

Journal
Gamification and Augmented Reality.
Published
2024-09-08
DOI
https://doi.org/10.56294/gr2024.75
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Design and implementation of a Game-Based Activity to promote Learning of Prompt Engineering

Martha Liliana Torres-Barreto, C. Pineda, Juan Camilo González García, Carlos Felipe Ardila Otero et al.
Gamification and Augmented Reality.
Educational Games and Gamification
article

Design and implementation of a Game-Based Activity to promote Learning of Prompt Engineering

Martha Liliana Torres-Barreto, C. Pineda, Juan Camilo González García, Carlos Felipe Ardila Otero, Andrhey Daniel Rincón Jerez
article en

Abstract

Introduction: This study explores the implementation of a gamified activity focused on teaching the fundamentals of Prompt Engineering to engineering students using ChatGPT technology. The goal was to maximize learning through a gamified approach that encouraged teamwork and creative iteration. Methodology: A four-phase process was designed that involved understanding, identifying, and correcting errors in prompts, and creating and validating prompts of their own using ChatGPT. Findings: The results demonstrated an increase in understanding and effective application of Prompt Engineering principles among the participants. Conclusions: This playful method provides a new approach to teaching artificial intelligence technologies in higher engineering education, promoting student interaction and engagement.

Gamification and Augmented Reality.Vol. 2
Universidad Industrial de Santander (CO)
Quality Education
Openalex Percentile: Top 80%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.