International players’ perceptions of localization in their gameplay experiences

Abstract Game localization is the complex industrial process of adapting digital games linguistically, culturally and technically, seeking to deliver a gameplay experience as close as possible to that of the original. Guided by Livingston’s (2018) Review Analysis methodology combined with thematic analysis, we tap into user reviews of the Taiwanese game Detention ( Red Candle Games 2017 ) in Simplified Chinese, English and Japanese, to gauge and compare player experiences in relation to localization, and explore the scope of review data for player-focused game localization research. Our qualitative analysis implicates culturalization as an impactful underlying factor in shaping the gameplay experience, for which translation issues remain opaque. As long as certain limitations are acknowledged, real-world data such as Steam user reviews provide an alternative source that is high in ecological validity, offering promising scope for future player-focused game localization research towards enriching the international dimension of Games User Research.

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Publication Details

Journal
Translation Spaces
Published
2024-09-19
DOI
https://doi.org/10.1075/ts.23042.hsu
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

International players’ perceptions of localization in their gameplay experiences

Minako O’Hagan, Hao Hsu
Translation Spaces
Digital Games and Media
article

International players’ perceptions of localization in their gameplay experiences

Minako O’Hagan, Hao Hsu
article en

Abstract

Abstract Game localization is the complex industrial process of adapting digital games linguistically, culturally and technically, seeking to deliver a gameplay experience as close as possible to that of the original. Guided by Livingston’s (2018) Review Analysis methodology combined with thematic analysis, we tap into user reviews of the Taiwanese game Detention ( Red Candle Games 2017 ) in Simplified Chinese, English and Japanese, to gauge and compare player experiences in relation to localization, and explore the scope of review data for player-focused game localization research. Our qualitative analysis implicates culturalization as an impactful underlying factor in shaping the gameplay experience, for which translation issues remain opaque. As long as certain limitations are acknowledged, real-world data such as Steam user reviews provide an alternative source that is high in ecological validity, offering promising scope for future player-focused game localization research towards enriching the international dimension of Games User Research.

Translation SpacesVol. 14(1)
University of Auckland (NZ)
Openalex Percentile: Top 75%
Digital Games and Media
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