Use of game-based learning strategies for dermatology and dermoscopy education: a cross-sectional survey of members of the International Dermoscopy Society
Results from this survey demonstrate a favourable perception of GBL strategies in dermatology education, including dermoscopy. While there are ongoing challenges in validation, GBL strategies are promising and valuable tools that can aid the learning and teaching experience. Addressing implementation barriers and validating existing games could optimize the impact of GBL on dermatology education.
Authors
- Caterina Longo (ORCID: https://orcid.org/0000-0002-8218-3896)
- Dominga Peirano (ORCID: https://orcid.org/0000-0001-5610-4077)
- Rosario Agüero (ORCID: https://orcid.org/0000-0001-5476-8494)
- Natalia Jaimes
- Aimilios Lallas (ORCID: https://orcid.org/0000-0002-7193-0964)
- Cristián Navarrete‐Dechent (ORCID: https://orcid.org/0000-0003-4040-3640)
- Zoé Apalla (ORCID: https://orcid.org/0000-0002-9255-8196)
- Francisca Donoso (ORCID: https://orcid.org/0000-0003-2080-0956)
Institutions
- University of Modena and Reggio Emilia (IT)
- University of Miami (US)
- Pontificia Universidad Católica de Chile (CL)
- Universidad de Los Andes (VE)
- Aristotle University of Thessaloniki (GR)
- Regional Health (US)
- Sylvester Comprehensive Cancer Center (US)
Publication Details
- Journal
- Clinical and Experimental Dermatology
- Published
- 2024-09-19
- DOI
- https://doi.org/10.1093/ced/llae375
- Citations
- 3
- Primary Topic
- Cutaneous lymphoproliferative disorders research
- Type
- article
- Field-Weighted Citation Impact
- 1.60