Supporting motion-capture acting with collaborative Mixed Reality

Technologies such as chroma-key, LED walls, motion capture (mocap), 3D visual storyboards, and simulcams are revolutionizing how films featuring visual effects are produced. Despite their popularity, these technologies have introduced new challenges for actors. An increased workload is faced when digital characters are animated via mocap, since actors are requested to use their imagination to envision what characters see and do on set. This work investigates how Mixed Reality (MR) technology can support actors during mocap sessions by presenting a collaborative MR system named CoMR-MoCap, which allows actors to rehearse scenes by overlaying digital contents onto the real set. Using a Video See-Through Head Mounted Display (VST-HMD), actors can see digital representations of performers in mocap suits and digital scene contents in real time. The system supports collaboration, enabling multiple actors to wear both mocap suits to animate digital characters and VST-HMDs to visualize the digital contents. A user study involving 24 participants compared CoMR-MoCap to the traditional method using physical props and visual cues. The results showed that CoMR-MoCap significantly improved actors’ ability to position themselves and direct their gaze, and it offered advantages in terms of usability, spatial and social presence, embodiment, and perceived effectiveness over the traditional method. • Technologies like motion capture and visual effects are revolutionizing filmmaking. • New technologies have increased actors’ workload when animating via motion capture. • Actors are required to imagine what digital characters see and do on set. • This work presents an MR system designed to assist actors during mocap sessions. • The system lets actors use mocap suits and headsets to animate and view characters.

Authors

Institutions

Publication Details

Journal
Computers & Graphics
Published
2024-09-20
DOI
https://doi.org/10.1016/j.cag.2024.104090
Citations
4
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.49
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Supporting motion-capture acting with collaborative Mixed Reality

Fabrizio Lamberti, Alberto Cannavò, Francesco A. Bottino
4 citations
Computers & Graphics
Virtual Reality Applications and Impacts
1.49
article

Supporting motion-capture acting with collaborative Mixed Reality

Fabrizio Lamberti, Alberto Cannavò, Francesco A. Bottino
article en
4 citations

Abstract

Technologies such as chroma-key, LED walls, motion capture (mocap), 3D visual storyboards, and simulcams are revolutionizing how films featuring visual effects are produced. Despite their popularity, these technologies have introduced new challenges for actors. An increased workload is faced when digital characters are animated via mocap, since actors are requested to use their imagination to envision what characters see and do on set. This work investigates how Mixed Reality (MR) technology can support actors during mocap sessions by presenting a collaborative MR system named CoMR-MoCap, which allows actors to rehearse scenes by overlaying digital contents onto the real set. Using a Video See-Through Head Mounted Display (VST-HMD), actors can see digital representations of performers in mocap suits and digital scene contents in real time. The system supports collaboration, enabling multiple actors to wear both mocap suits to animate digital characters and VST-HMDs to visualize the digital contents. A user study involving 24 participants compared CoMR-MoCap to the traditional method using physical props and visual cues. The results showed that CoMR-MoCap significantly improved actors’ ability to position themselves and direct their gaze, and it offered advantages in terms of usability, spatial and social presence, embodiment, and perceived effectiveness over the traditional method. • Technologies like motion capture and visual effects are revolutionizing filmmaking. • New technologies have increased actors’ workload when animating via motion capture. • Actors are required to imagine what digital characters see and do on set. • This work presents an MR system designed to assist actors during mocap sessions. • The system lets actors use mocap suits and headsets to animate and view characters.

Computers & GraphicsVol. 124
Politecnico di Torino (IT)
Openalex Percentile: Top 17%
Virtual Reality Applications and Impacts
1.49
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Supporting motion-capture acting with collaborative Mixed Reality — Fabrizio Lamberti, Alberto Cannavò, et al. · Computers & Graphics (2024) | TGRS Research Map | TGRS