Hands-on training: Effects on virtual presence, learning-centered emotions, cognitive load and learning outcome when learning with virtual reality

The effect of highly immersive virtual reality (VR) on learning is mixed, partly due to technical challenges with VR equipment like head-mounted displays (HMDs) and control devices. These can distract learners from the learning environment and its relevant learning material within. This challenge might cause lower virtual presence, higher negative emotions, and extraneous cognitive (working memory) load; all of which have a negative impact on learning outcome. This study investigates whether hands-on training of the interface improves virtual presence, learning emotions, cognitive load and learning outcomes when learning about chemistry in an immersive VR environment. Seventy-six eighth graders participated in a between-subjects design (hands-on training vs. no training). The results show that pupils with hands-on training (n = 38) showed significantly higher virtual presence, lower extraneous cognitive load and higher learning outcomes than those without any initial hands-on training (n = 38). However, no significant differences in pupils’ learning emotions and in intrinsic and germane cognitive load were found. Implications for the design of highly immersive VR environments are discussed from both a cognitive and an affective perspective. • Presenting learners hands-on training of the interface before starting to learn in a highly immersive VR learning environment has a positive impact on learners' feeling of being virtually present in the VR learning environment. • Presenting learners hands-on training of the interface before starting to learn in a highly immersive VR learning environment decreases extraneous cognitive load. • Presenting learners hands-on training of the interface before starting to learn in a highly immersive VR learning environment has a positive impact on learning outcomes.

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Publication Details

Journal
Computers in Human Behavior Reports
Published
2024-09-19
DOI
https://doi.org/10.1016/j.chbr.2024.100487
Citations
6
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
2.23
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article

Hands-on training: Effects on virtual presence, learning-centered emotions, cognitive load and learning outcome when learning with virtual reality

Claudia Schrader, Diana Zeller, Nils Mack, Claudia Bohrmann‐Linde et al.
6 citations
Computers in Human Behavior Reports
Virtual Reality Applications and Impacts
2.23
article

Hands-on training: Effects on virtual presence, learning-centered emotions, cognitive load and learning outcome when learning with virtual reality

Claudia Schrader, Diana Zeller, Nils Mack, Claudia Bohrmann‐Linde, Charlotte Diekmann, Paulina Schulz
article en
6 citations

Abstract

The effect of highly immersive virtual reality (VR) on learning is mixed, partly due to technical challenges with VR equipment like head-mounted displays (HMDs) and control devices. These can distract learners from the learning environment and its relevant learning material within. This challenge might cause lower virtual presence, higher negative emotions, and extraneous cognitive (working memory) load; all of which have a negative impact on learning outcome. This study investigates whether hands-on training of the interface improves virtual presence, learning emotions, cognitive load and learning outcomes when learning about chemistry in an immersive VR environment. Seventy-six eighth graders participated in a between-subjects design (hands-on training vs. no training). The results show that pupils with hands-on training (n = 38) showed significantly higher virtual presence, lower extraneous cognitive load and higher learning outcomes than those without any initial hands-on training (n = 38). However, no significant differences in pupils’ learning emotions and in intrinsic and germane cognitive load were found. Implications for the design of highly immersive VR environments are discussed from both a cognitive and an affective perspective. • Presenting learners hands-on training of the interface before starting to learn in a highly immersive VR learning environment has a positive impact on learners' feeling of being virtually present in the VR learning environment. • Presenting learners hands-on training of the interface before starting to learn in a highly immersive VR learning environment decreases extraneous cognitive load. • Presenting learners hands-on training of the interface before starting to learn in a highly immersive VR learning environment has a positive impact on learning outcomes.

Computers in Human Behavior ReportsVol. 16
University of Wuppertal (DE)
Openalex Percentile: Top 12%
Virtual Reality Applications and Impacts
2.23
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