A Study on the Development and Application of STEAM Convergence Program in Physical Education Subjects: Development and Application of Classes Using CPR

Objectives The purpose of this study is to develop a STEAM program linked to high school achievement standards based on physical education, life science, and art subjects in the 2015 revised curriculum and apply it to the school field to verify the effectiveness of the program through satisfaction analysis of students and teachers. Methods For the development of the STEAM program linked to subject achievement standards, a total of nine university professors from G Metropolitan City and five middle and high school teachers participated in the program development, and it took about eight months to apply and verify the effectiveness of the program, with three on-site high school teachers participating. As for the learning framework for program development, a total of four instructional plans were developed and applied using the three-step learning framework of “situation presentation-creative design-emotional experience” and then teacher and student satisfaction verification were conducted. Results As a result of this study, first, a STEAM 4th class program was developed that was linked to high school achievement standards based on physical education, life science, and art subjects in the 2015 revised high school curriculum. Second, as a result of the field satisfaction survey after application of the program, it was confirmed that students averaged 3.82 in terms of class satisfaction, class fun, and active participation factors. In the teacher satisfaction survey, significant results were confirmed in the necessity and effectiveness factors of STEAM education, and high satisfaction of 4.0 or more on average was confirmed in both program composition and educational effectiveness factors. Conclusions The development and application of the convergence talent education (TEAM) program using CPR were confirmed, and it was an opportunity to shed new light on the role and function of the ‘physical education subject’ in the development of STEAM convergence classes. In the future, research on the development of STEAM convergence programs in connection with physical education subjects should be actively conducted.

Publication Details

Journal
Korean Association For Learner-Centered Curriculum And Instruction
Published
2024-09-15
DOI
https://doi.org/10.22251/jlcci.2024.24.17.505
Citations
1
Primary Topic
Education and Learning Interventions
Type
article
Field-Weighted Citation Impact
0.78
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article

A Study on the Development and Application of STEAM Convergence Program in Physical Education Subjects: Development and Application of Classes Using CPR

1 citations
Korean Association For Learner-Centered Curriculum And Instruction
Education and Learning Interventions
0.78
article

A Study on the Development and Application of STEAM Convergence Program in Physical Education Subjects: Development and Application of Classes Using CPR

article en
1 citations

Abstract

Objectives The purpose of this study is to develop a STEAM program linked to high school achievement standards based on physical education, life science, and art subjects in the 2015 revised curriculum and apply it to the school field to verify the effectiveness of the program through satisfaction analysis of students and teachers. Methods For the development of the STEAM program linked to subject achievement standards, a total of nine university professors from G Metropolitan City and five middle and high school teachers participated in the program development, and it took about eight months to apply and verify the effectiveness of the program, with three on-site high school teachers participating. As for the learning framework for program development, a total of four instructional plans were developed and applied using the three-step learning framework of “situation presentation-creative design-emotional experience” and then teacher and student satisfaction verification were conducted. Results As a result of this study, first, a STEAM 4th class program was developed that was linked to high school achievement standards based on physical education, life science, and art subjects in the 2015 revised high school curriculum. Second, as a result of the field satisfaction survey after application of the program, it was confirmed that students averaged 3.82 in terms of class satisfaction, class fun, and active participation factors. In the teacher satisfaction survey, significant results were confirmed in the necessity and effectiveness factors of STEAM education, and high satisfaction of 4.0 or more on average was confirmed in both program composition and educational effectiveness factors. Conclusions The development and application of the convergence talent education (TEAM) program using CPR were confirmed, and it was an opportunity to shed new light on the role and function of the ‘physical education subject’ in the development of STEAM convergence classes. In the future, research on the development of STEAM convergence programs in connection with physical education subjects should be actively conducted.

Korean Association For Learner-Centered Curriculum And InstructionVol. 24(17)
Openalex Percentile: Top 21%
Education and Learning Interventions
0.78
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A Study on the Development and Application of STEAM Convergence Program in Physical Education Subjects: Development and Application of Classes Using CPR · Korean Association For Learner-Centered Curriculum And Instruction (2024) | TGRS Research Map | TGRS