Efficacy of Virtual Reality-Based Sword Fighting Exercises to Improve Upper Body Movements in Hemiplegic Patients

Background: Stroke is a leading cause of disability, with hemiplegia affecting the motor function of stroke survivors. Traditional rehabilitation methods often yield limited improvements. Virtual reality (VR) technology offers a novel approach to enhancing upper body movements through immersive, task-oriented exercises.Objective: To evaluate the efficacy of VR-based sword fighting exercises in improving upper body movements in hemiplegic patients.Methods: A randomized, controlled, single-blind trial was conducted with 62 hemiplegic patients at Hussain Memorial Hospital, Lahore. Participants were randomly assigned to either the VR-based sword fighting group or the conventional physical therapy (CT) group. Both groups received 12 sessions over three weeks. Outcomes were measured using the Fugl-Meyer Assessment (FMA), Action Research Arm Test (ARAT), and Functional Independence Measure (FIM). Data were analyzed using SPSS version 25, with a p-value of <0.05 considered significant.Results: The VR group showed significantly greater improvements compared to the CT group in post-treatment scores for FIM (115.32 ± 6.665 vs. 79.71 ± 10.681, p = 0.000), FMA, and ARAT (z = -6.778, p = 0.000).Conclusion: VR-based sword fighting exercises significantly improved upper body movements in hemiplegic patients compared to conventional therapy, suggesting a promising role for VR in stroke rehabilitation.

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Publication Details

Journal
Journal of Health and Rehabilitation Research
Published
2024-09-17
DOI
https://doi.org/10.61919/jhrr.v4i3.1448
Primary Topic
Stroke Rehabilitation and Recovery
Type
article
Field-Weighted Citation Impact
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article

Efficacy of Virtual Reality-Based Sword Fighting Exercises to Improve Upper Body Movements in Hemiplegic Patients

Hanan Azfar, Intsam Aslam, Muhammad Arslan, Arif Ali Rana et al.
Journal of Health and Rehabilitation Research
Stroke Rehabilitation and Recovery
article

Efficacy of Virtual Reality-Based Sword Fighting Exercises to Improve Upper Body Movements in Hemiplegic Patients

Hanan Azfar, Intsam Aslam, Muhammad Arslan, Arif Ali Rana, Ramma Inam, Hira Ashraf, Tehreem Tariq, Amina Saeed
article en

Abstract

Background: Stroke is a leading cause of disability, with hemiplegia affecting the motor function of stroke survivors. Traditional rehabilitation methods often yield limited improvements. Virtual reality (VR) technology offers a novel approach to enhancing upper body movements through immersive, task-oriented exercises.Objective: To evaluate the efficacy of VR-based sword fighting exercises in improving upper body movements in hemiplegic patients.Methods: A randomized, controlled, single-blind trial was conducted with 62 hemiplegic patients at Hussain Memorial Hospital, Lahore. Participants were randomly assigned to either the VR-based sword fighting group or the conventional physical therapy (CT) group. Both groups received 12 sessions over three weeks. Outcomes were measured using the Fugl-Meyer Assessment (FMA), Action Research Arm Test (ARAT), and Functional Independence Measure (FIM). Data were analyzed using SPSS version 25, with a p-value of <0.05 considered significant.Results: The VR group showed significantly greater improvements compared to the CT group in post-treatment scores for FIM (115.32 ± 6.665 vs. 79.71 ± 10.681, p = 0.000), FMA, and ARAT (z = -6.778, p = 0.000).Conclusion: VR-based sword fighting exercises significantly improved upper body movements in hemiplegic patients compared to conventional therapy, suggesting a promising role for VR in stroke rehabilitation.

Journal of Health and Rehabilitation ResearchVol. 4(3)
Government College University, Faisalabad (PK), Superior University (PK), GIFT University (PK), University of Management and Technology (PK)
Openalex Percentile: Top 81%
Stroke Rehabilitation and Recovery
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