Integration of game flow and UE4 engine to improve immersive experiences in FPS E-sports game
This paper is to demonstrate the technology and theories to improve the immersive user experience in E-sports game. The example in the paper is the first person shooting (FPS) E-sports game we have researched in these years. In the E-sports field, immersive technology is a huge challenge for developers and players, because the E-sports competitions and experiences are receiving big attention from the public. Therefore, this paper contributes to improving the immersive experience from the underlying logic in terms of the development of technology and players’ emotional effects. And the project we made uses different variables as the basic programming logic to control the whole shooting experience in FPS E-sports games, to illustrate the fully simulated gaming experience
Authors
- Guanchu Xu
- Wenjing Lu (ORCID: https://orcid.org/0000-0002-9793-4488)
- Xueru Zhang
Institutions
- Communication University of China, Nanjing
- Communication University of China (CN)
Publication Details
- Published
- 2024-08-25
- DOI
- https://doi.org/10.1109/cost64302.2024.00073
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00