House of Cards: Framework for Memory Experiments in VR

Playing games is something that everyone likes at some point in their lives. It seems that playing a game is wasting time, but that is not true if you play memory games. Mind games are supposed to help a human being improve concentration, enhance cognitive skills, improve brain functionalities, increase short-term memory, train visual memory and much more. The paper discusses developing a memory card game bundled with a game-development engine, Unity3D, to execute the game. The primary goal of the project was to use the game for research purposes. The study is aimed to be on the human brain, specifically how memory works in the brain. Different papers and books were used and studied to find how the human brain works when a subject is presented visually. The same thing was tried to be explored with this particular card game. The results collected from different subjects are discussed and shown in the report later. The game was developed in C#.

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Publication Details

Journal
International Journal of Computer Trends and Technology
Published
2024-08-31
DOI
https://doi.org/10.14445/22312803/ijctt-v72i8p106
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.00
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article

House of Cards: Framework for Memory Experiments in VR

Priyank Singh
International Journal of Computer Trends and Technology
Augmented Reality Applications
article

House of Cards: Framework for Memory Experiments in VR

Priyank Singh
article en

Abstract

Playing games is something that everyone likes at some point in their lives. It seems that playing a game is wasting time, but that is not true if you play memory games. Mind games are supposed to help a human being improve concentration, enhance cognitive skills, improve brain functionalities, increase short-term memory, train visual memory and much more. The paper discusses developing a memory card game bundled with a game-development engine, Unity3D, to execute the game. The primary goal of the project was to use the game for research purposes. The study is aimed to be on the human brain, specifically how memory works in the brain. Different papers and books were used and studied to find how the human brain works when a subject is presented visually. The same thing was tried to be explored with this particular card game. The results collected from different subjects are discussed and shown in the report later. The game was developed in C#.

International Journal of Computer Trends and TechnologyVol. 72(8)
Rochester Institute of Technology (US)
Openalex Percentile: Top 85%
Augmented Reality Applications
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House of Cards: Framework for Memory Experiments in VR — Priyank Singh · International Journal of Computer Trends and Technology (2024) | TGRS Research Map | TGRS