Virtual Reality for Vehicle Passengers: Using Perceptual Manipulation for Unbounded Motion-Based Experiences

Standalone eXtended Reality (XR) headsets can be used across mobile use cases, including on different forms of transport. These scenarios provide unique opportunities for novel applications, as the vehicle motion can be used to create and enhance movement- and location-based experiences. The daily commute can be turned into a spaceship shooting game, where the journey of the player’s ship follows the motion of the car. But we can also use perceptual manipulation - altering the virtual motion - to give the sensation of moving in very different ways to reality, making even a daily commute feel different each time. This demo will let attendees play a VR shooting game in a moving car, where we detect the motion of the vehicle and apply translational gain (amplified forward motion) and rotational gain (amplified turning) to make it feel like a 460km/h spaceship journey with varied turns.

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Publication Details

Published
2024-09-17
DOI
https://doi.org/10.1145/3641308.3685011
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

Virtual Reality for Vehicle Passengers: Using Perceptual Manipulation for Unbounded Motion-Based Experiences

Graham Wilson, Stephen Brewster, Katharina Margareta Theresa Pöhlmann, Zhanyan Qiu et al.
Virtual Reality Applications and Impacts
article

Virtual Reality for Vehicle Passengers: Using Perceptual Manipulation for Unbounded Motion-Based Experiences

Graham Wilson, Stephen Brewster, Katharina Margareta Theresa Pöhlmann, Zhanyan Qiu, Mark McGill
article en

Abstract

Standalone eXtended Reality (XR) headsets can be used across mobile use cases, including on different forms of transport. These scenarios provide unique opportunities for novel applications, as the vehicle motion can be used to create and enhance movement- and location-based experiences. The daily commute can be turned into a spaceship shooting game, where the journey of the player’s ship follows the motion of the car. But we can also use perceptual manipulation - altering the virtual motion - to give the sensation of moving in very different ways to reality, making even a daily commute feel different each time. This demo will let attendees play a VR shooting game in a moving car, where we detect the motion of the vehicle and apply translational gain (amplified forward motion) and rotational gain (amplified turning) to make it feel like a 460km/h spaceship journey with varied turns.

University of Glasgow (GB)
Openalex Percentile: Top 85%
Virtual Reality Applications and Impacts
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Virtual Reality for Vehicle Passengers: Using Perceptual Manipulation for Unbounded Motion-Based Experiences — Graham Wilson, Stephen Brewster, et al. · (2024) | TGRS Research Map | TGRS