Virtual Reality for Vehicle Passengers: Using Perceptual Manipulation for Unbounded Motion-Based Experiences
Standalone eXtended Reality (XR) headsets can be used across mobile use cases, including on different forms of transport. These scenarios provide unique opportunities for novel applications, as the vehicle motion can be used to create and enhance movement- and location-based experiences. The daily commute can be turned into a spaceship shooting game, where the journey of the player’s ship follows the motion of the car. But we can also use perceptual manipulation - altering the virtual motion - to give the sensation of moving in very different ways to reality, making even a daily commute feel different each time. This demo will let attendees play a VR shooting game in a moving car, where we detect the motion of the vehicle and apply translational gain (amplified forward motion) and rotational gain (amplified turning) to make it feel like a 460km/h spaceship journey with varied turns.
Authors
- Graham Wilson (ORCID: https://orcid.org/0000-0003-2664-1634)
- Stephen Brewster (ORCID: https://orcid.org/0000-0001-9720-3899)
- Katharina Margareta Theresa Pöhlmann (ORCID: https://orcid.org/0000-0003-1989-3411)
- Zhanyan Qiu (ORCID: https://orcid.org/0000-0002-1356-4855)
- Mark McGill (ORCID: https://orcid.org/0000-0002-8333-5687)
Institutions
- University of Glasgow (GB)
Publication Details
- Published
- 2024-09-17
- DOI
- https://doi.org/10.1145/3641308.3685011
- Primary Topic
- Virtual Reality Applications and Impacts
- Type
- article
- Field-Weighted Citation Impact
- 0.00