Can a 2D shark girl be an influencer? uncovering prevailing archetypes in the virtual entertainer industry

• Virtual Entertainer Archetypes have 3 major dimensions: Organization Support & Resources, Activity and Self-Expression. • Virtual Entertainers can be classified into 5 different archetypes: (1) Corporate Streamer, (2) Professional Streamer, (3) Corporate Idol, (4) Simple Idol and (5) Independent Influencer. • Positioning your virtual entertainer as a streamer provides you with wider success across views, chat revenue and engagement through comments. • Corporate Idols outperform Independent Influencers in attracting many viewers to the stream concurrently. • Simple Idols obtain more likes compared to the streamer archetypes. The rise of virtual technology has served as a catalyst for a new influencer model – one with a crafted persona and an animated avatar. These virtual entertainers excel in engaging audiences and have become increasingly popular as a promising industry with many prospective opportunities. However, research within this industry is limited and lacks consistency. This paper aims to establish an emergent theory for the virtual entertainer industry. First, the concept of a virtual entertainer is introduced and defined along with key developments in the evolution of the industry. Using content analysis on 1189 comments and clustering 293 channels with over 180,000 livestreams, the paper identifies 3 key dimensions of virtual entertainers – (1) Organizational Support, (2) Self Expression and (3) Activity; and 5 distinguishing archetypes for virtual entertainers. The performances of these archetypes were compared across multiple success indicators, providing insights for understanding and developing positioning strategies within this growing industry.

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Publication Details

Journal
Journal of Business Research
Published
2024-09-17
DOI
https://doi.org/10.1016/j.jbusres.2024.114951
Citations
7
Primary Topic
Digital Marketing and Social Media
Type
article
Field-Weighted Citation Impact
7.92
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article

Can a 2D shark girl be an influencer? uncovering prevailing archetypes in the virtual entertainer industry

Yee Heng Tan, Barbara R. Greene
7 citations
Journal of Business Research
Digital Marketing and Social Media
7.92
article

Can a 2D shark girl be an influencer? uncovering prevailing archetypes in the virtual entertainer industry

Yee Heng Tan, Barbara R. Greene
article en
7 citations

Abstract

• Virtual Entertainer Archetypes have 3 major dimensions: Organization Support & Resources, Activity and Self-Expression. • Virtual Entertainers can be classified into 5 different archetypes: (1) Corporate Streamer, (2) Professional Streamer, (3) Corporate Idol, (4) Simple Idol and (5) Independent Influencer. • Positioning your virtual entertainer as a streamer provides you with wider success across views, chat revenue and engagement through comments. • Corporate Idols outperform Independent Influencers in attracting many viewers to the stream concurrently. • Simple Idols obtain more likes compared to the streamer archetypes. The rise of virtual technology has served as a catalyst for a new influencer model – one with a crafted persona and an animated avatar. These virtual entertainers excel in engaging audiences and have become increasingly popular as a promising industry with many prospective opportunities. However, research within this industry is limited and lacks consistency. This paper aims to establish an emergent theory for the virtual entertainer industry. First, the concept of a virtual entertainer is introduced and defined along with key developments in the evolution of the industry. Using content analysis on 1189 comments and clustering 293 channels with over 180,000 livestreams, the paper identifies 3 key dimensions of virtual entertainers – (1) Organizational Support, (2) Self Expression and (3) Activity; and 5 distinguishing archetypes for virtual entertainers. The performances of these archetypes were compared across multiple success indicators, providing insights for understanding and developing positioning strategies within this growing industry.

Journal of Business ResearchVol. 186
James Cook University Singapore (SG), Tokyo International University (JP)
Gender equality
Openalex Percentile: Top 3%
Digital Marketing and Social Media
7.92
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