Gamification as a Tool to Improve Vocabulary in English Language in High-School Students

Gamification has gained popularity among educators who perceive it as a useful tool for carrying out the teaching-learning process optimally. The lack of positive results in the learning of English as a foreign language has become one of the main challenges Mexico faces considered the language as a priority. English teachers know the importance of finding options to present new words to students in a way they could learn appropriately. Vocabulary is a meaningful key of language learning, based on it, other skills are developed. Trough unplugged gamification there has been determinate the relation between the strategy and academic results in written tests in vocabulary area, specifically nouns, among fourth-semester students in high-school education at Plantel Norte, Escuela de Bachilleres. The study follows a quantitative approach with a quasi-experimental design, correlational scope, and a longitudinal study moment when nouns have been measured based on tests administered before and after the development and use of these low-cost games.

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Publication Details

Journal
Evolutionary Studies in Imaginative Culture
Published
2024-09-17
DOI
https://doi.org/10.70082/esiculture.vi.1059
Citations
1
Primary Topic
Foreign Language Teaching Methods
Type
article
Field-Weighted Citation Impact
2.10
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article

Gamification as a Tool to Improve Vocabulary in English Language in High-School Students

Bautista-Luis Laura, Pena-Aguilar Juan Manuel
1 citations
Evolutionary Studies in Imaginative Culture
Foreign Language Teaching Methods
2.10
article

Gamification as a Tool to Improve Vocabulary in English Language in High-School Students

Bautista-Luis Laura, Pena-Aguilar Juan Manuel
article en
1 citations

Abstract

Gamification has gained popularity among educators who perceive it as a useful tool for carrying out the teaching-learning process optimally. The lack of positive results in the learning of English as a foreign language has become one of the main challenges Mexico faces considered the language as a priority. English teachers know the importance of finding options to present new words to students in a way they could learn appropriately. Vocabulary is a meaningful key of language learning, based on it, other skills are developed. Trough unplugged gamification there has been determinate the relation between the strategy and academic results in written tests in vocabulary area, specifically nouns, among fourth-semester students in high-school education at Plantel Norte, Escuela de Bachilleres. The study follows a quantitative approach with a quasi-experimental design, correlational scope, and a longitudinal study moment when nouns have been measured based on tests administered before and after the development and use of these low-cost games.

Evolutionary Studies in Imaginative Culture
Polytechnic University of Puerto Rico (PR), Autonomous University of Queretaro (MX)
Openalex Percentile: Top 12%
Foreign Language Teaching Methods
2.10
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