The cloth pass and soft glitch

In this article, sound artist Julie Rose Bower examines the relationship between the Foley ‘cloth pass’ and the ‘fabric sounds’ autonomous sensory meridian response (ASMR) trigger. Starting with Serres’s sensory appraisal that ‘the world is a mass of laundry’ the tactile qualities of cloth are proposed as a key component in accounting for the ‘felt rather than heard’ status of Foley sound. Writing from a practitioner perspective, Bower argues for textile manipulation as a form of embodied sound design and cloth sounds as a curiously generative media object. Through theorizing developments in the scope of attention within screen cultures, Bower develops a speculative ontology of soft glitch and conceptualizes a politics of folded listening . Alongside accounts of sound practice from industry Foley artists Vanessa Theme Ament ( Die Hard, Edward Scissorhands ), Joanna Fang (Sony PlayStation) and from her own ASMR work using costume and textiles ( ASMR at the Museum for the Victoria and Albert Museum [V&A]), Bower argues for cloth sounds as transcendent cyberfeminist technique.

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Publication Details

Journal
The Soundtrack
Published
2024-09-01
DOI
https://doi.org/10.1386/ts_00031_1
Primary Topic
Cinema and Media Studies
Type
article
Field-Weighted Citation Impact
0.00
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article

The cloth pass and soft glitch

Julie Rose Bower
The Soundtrack
Cinema and Media Studies
article

The cloth pass and soft glitch

Julie Rose Bower
article en

Abstract

In this article, sound artist Julie Rose Bower examines the relationship between the Foley ‘cloth pass’ and the ‘fabric sounds’ autonomous sensory meridian response (ASMR) trigger. Starting with Serres’s sensory appraisal that ‘the world is a mass of laundry’ the tactile qualities of cloth are proposed as a key component in accounting for the ‘felt rather than heard’ status of Foley sound. Writing from a practitioner perspective, Bower argues for textile manipulation as a form of embodied sound design and cloth sounds as a curiously generative media object. Through theorizing developments in the scope of attention within screen cultures, Bower develops a speculative ontology of soft glitch and conceptualizes a politics of folded listening . Alongside accounts of sound practice from industry Foley artists Vanessa Theme Ament ( Die Hard, Edward Scissorhands ), Joanna Fang (Sony PlayStation) and from her own ASMR work using costume and textiles ( ASMR at the Museum for the Victoria and Albert Museum [V&A]), Bower argues for cloth sounds as transcendent cyberfeminist technique.

The SoundtrackVol. 16(1)
Queen Mary University of London (GB)
Openalex Percentile: Top 80%
Cinema and Media Studies
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The cloth pass and soft glitch — Julie Rose Bower · The Soundtrack (2024) | TGRS Research Map | TGRS