VSLAM based on deep learning in low-textured scenes

Abstract Traditional visual simultaneous localization and mapping (VSLAM) algorithms often suffer from the low positioning accuracy and robustness of the traditional feature extraction methods. These methods typically require environments with clear features, perform poorly or even fail in low-textured scenes. To solve this problem, we propose an RGB-D VSLAM algorithm that integrates a deep learning feature extraction network. First, to solve the problem in which sufficient feature points cannot be extracted, the proposed algorithm uses the R2D2 feature extraction network to extract keypoints and generate descriptors. We also perform lightweight optimization on the R2D2 network, ensuring accuracy while doubling the inference speed. Subsequently, we employ the L2 distance to measure the distance between descriptors, thereby enhancing the accuracy of keypoint matching. Ultimately, we add a dense mapping thread to obtain a dense 3D point map generated by the RGB-D information and poses of the keyframes. The experimental results on the TUM dataset show that the average absolute trajectory error is reduced by 59% and the relative trajectory error is reduced by 56%. The results demonstrate that our algorithm significantly improves localization accuracy and system robustness in low-textured environments.

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Publication Details

Journal
Measurement Science and Technology
Published
2024-09-17
DOI
https://doi.org/10.1088/1361-6501/ad7be4
Citations
5
Primary Topic
Advanced Neural Network Applications
Type
article
Field-Weighted Citation Impact
1.25

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article

VSLAM based on deep learning in low-textured scenes

Xiang Li, Weidong Chen, Qiguang Zhu, Yuchao Zhao
5 citations
Measurement Science and Technology
Advanced Neural Network Applications
1.25
article

VSLAM based on deep learning in low-textured scenes

Xiang Li, Weidong Chen, Qiguang Zhu, Yuchao Zhao
article en
5 citations

Abstract

Abstract Traditional visual simultaneous localization and mapping (VSLAM) algorithms often suffer from the low positioning accuracy and robustness of the traditional feature extraction methods. These methods typically require environments with clear features, perform poorly or even fail in low-textured scenes. To solve this problem, we propose an RGB-D VSLAM algorithm that integrates a deep learning feature extraction network. First, to solve the problem in which sufficient feature points cannot be extracted, the proposed algorithm uses the R2D2 feature extraction network to extract keypoints and generate descriptors. We also perform lightweight optimization on the R2D2 network, ensuring accuracy while doubling the inference speed. Subsequently, we employ the L2 distance to measure the distance between descriptors, thereby enhancing the accuracy of keypoint matching. Ultimately, we add a dense mapping thread to obtain a dense 3D point map generated by the RGB-D information and poses of the keyframes. The experimental results on the TUM dataset show that the average absolute trajectory error is reduced by 59% and the relative trajectory error is reduced by 56%. The results demonstrate that our algorithm significantly improves localization accuracy and system robustness in low-textured environments.

Measurement Science and TechnologyVol. 35(12)
Yanshan University (CN)
National Natural Science Foundation of China
Openalex Percentile: Top 19%
Advanced Neural Network Applications
1.25
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VSLAM based on deep learning in low-textured scenes — Xiang Li, Weidong Chen, et al. · Measurement Science and Technology (2024) | TGRS Research Map | TGRS