<i>From Embodied Abuse to Mass Disruption</i> : Generative, Inter-Reality Threats in Social, Mixed-Reality Platforms

Extended Reality (XR) platforms can expose users to novel attacks including embodied abuse and/or AI attacks-at-scale. The expanded attack surfaces of XR technologies may expose users of shared online platforms to psychological/social and physiological harms via embodied interactions with potentially millions of other humans or artificial humans, causing what we define as an inter-reality attack. The past 20 years have demonstrated how social and other harms (e.g., bullying, assault and stalking) can and do shift to digital social media and gaming platforms. XR technologies becoming more mainstream has led to investigations of ethical and technical consequences of these expanded input surfaces. However, there is limited literature that investigates social attacks, particularly towards vulnerable communities, and how AI technologies may accelerate generative attacks-at-scale. This article employs human-centred research methods and a harms-centred Cybersecurity framework to co-design a testbed of socio-technical attack scenarios in XR social gaming platforms. It uses speculative fiction to further extrapolate how these could reach attacks-at-scale by applying generative AI techniques. It develops an Inter-Reality Threat Model to outline how actions in virtual environments can impact on the real-world. As AI capability continues to rapidly develop, this article articulates the urgent need to consider a future where XR-AI attacks-at-scale could become commonplace.

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Institutions

Publication Details

Journal
Digital Threats Research and Practice
Published
2024-09-17
DOI
https://doi.org/10.1145/3696015
Citations
3
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.12
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article

From Embodied Abuse to Mass Disruption : Generative, Inter-Reality Threats in Social, Mixed-Reality Platforms

Jassim Happa, Simon S. Smith, Anthony Steed, Mashhuda Glencross et al.
3 citations
Digital Threats Research and Practice
Virtual Reality Applications and Impacts
1.12
article

From Embodied Abuse to Mass Disruption : Generative, Inter-Reality Threats in Social, Mixed-Reality Platforms

Jassim Happa, Simon S. Smith, Anthony Steed, Mashhuda Glencross, Moya Kate Baldry
article en
3 citations

Abstract

Extended Reality (XR) platforms can expose users to novel attacks including embodied abuse and/or AI attacks-at-scale. The expanded attack surfaces of XR technologies may expose users of shared online platforms to psychological/social and physiological harms via embodied interactions with potentially millions of other humans or artificial humans, causing what we define as an inter-reality attack. The past 20 years have demonstrated how social and other harms (e.g., bullying, assault and stalking) can and do shift to digital social media and gaming platforms. XR technologies becoming more mainstream has led to investigations of ethical and technical consequences of these expanded input surfaces. However, there is limited literature that investigates social attacks, particularly towards vulnerable communities, and how AI technologies may accelerate generative attacks-at-scale. This article employs human-centred research methods and a harms-centred Cybersecurity framework to co-design a testbed of socio-technical attack scenarios in XR social gaming platforms. It uses speculative fiction to further extrapolate how these could reach attacks-at-scale by applying generative AI techniques. It develops an Inter-Reality Threat Model to outline how actions in virtual environments can impact on the real-world. As AI capability continues to rapidly develop, this article articulates the urgent need to consider a future where XR-AI attacks-at-scale could become commonplace.

Digital Threats Research and PracticeVol. 5(4)
Queensland University of Technology (AU), The University of Queensland (AU), Royal Holloway University of London (GB), University College London (GB)
Openalex Percentile: Top 22%
Virtual Reality Applications and Impacts
1.12
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