Group Dynamics in the Metaverse: A Conceptual Framework and First Empirical Insights
The metaverse offers new technological possibilities for conducting 3D immersive meetings with head-mounted displays that can enrich virtual teamwork. To conceptualize this new interaction space, we synthesize interdisciplinary findings from human-computer interaction literature, group research, and meeting science. We develop a conceptual framework of 3D immersive group meetings that integrates technological design characteristics, subjective attendee experiences, mediating mechanisms, and meeting outcomes. As a first empirical glimpse into this framework, we include a pilot study of group member’s self-reported experiences and observed group dynamics in the metaverse. Building on our framework and first empirical insights, we discuss implications for future investigations of group dynamics in the metaverse.
Authors
- Frank Steinicke (ORCID: https://orcid.org/0000-0001-9879-7414)
- Anita Blanchard (ORCID: https://orcid.org/0000-0001-5925-680X)
- Nale Lehmann‐Willenbrock (ORCID: https://orcid.org/0000-0003-3346-5894)
- Sebastian Rings (ORCID: https://orcid.org/0000-0002-2020-4508)
- Marvin Grabowski (ORCID: https://orcid.org/0009-0003-6681-4568)
Institutions
- University of North Carolina at Charlotte (US)
- Universität Hamburg (DE)
Publication Details
- Journal
- Small Group Research
- Published
- 2024-09-16
- DOI
- https://doi.org/10.1177/10464964241274120
- Citations
- 5
- Primary Topic
- Virtual Reality Applications and Impacts
- Type
- article
- Field-Weighted Citation Impact
- 1.86