Perancangan UI/UX Aplikasi E-learning Kampus Universitas Stikubank Dengan Menggunakan Metode Design Thinking

Stikubank University, located in Semarang, has implemented an E-learning application. However, there have been several user complaints regarding its UI (User Interface) and UX (User Experience). Consequently, this issue has been chosen as the subject of research. The research primarily focuses on redesigning the UI and UX using the Design Thinking methodology, which encompasses the stages of Empathize, Define, Ideate, Prototype, and Test. Data collection was conducted through interviews with a total of 6 participants, comprising 4 students and 2 lecturers. The objective of the research is to determine how appealing and user-friendly the current E-learning application at Stikubank University is. For the testing phase, the researcher utilized the System Usability Scale (SUS) to evaluate the usability of the prototype. The testing results using the SUS get a score of 75.75, which the 'good' category (grade B).

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Publication Details

Journal
Jurnal Indonesia Manajemen Informatika dan Komunikasi
Published
2024-09-15
DOI
https://doi.org/10.35870/jimik.v5i3.906
Citations
2
Primary Topic
Edcuational Technology Systems
Type
article
Field-Weighted Citation Impact
0.69
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article

Perancangan UI/UX Aplikasi E-learning Kampus Universitas Stikubank Dengan Menggunakan Metode Design Thinking

Jeffri Alfa Razaq, Dwi Budi Santoso, Axeldo Chorwanda Ganggas Adyaksa
2 citations
Jurnal Indonesia Manajemen Informatika dan Komunikasi
Edcuational Technology Systems
0.69
article

Perancangan UI/UX Aplikasi E-learning Kampus Universitas Stikubank Dengan Menggunakan Metode Design Thinking

Jeffri Alfa Razaq, Dwi Budi Santoso, Axeldo Chorwanda Ganggas Adyaksa
article en
2 citations

Abstract

Stikubank University, located in Semarang, has implemented an E-learning application. However, there have been several user complaints regarding its UI (User Interface) and UX (User Experience). Consequently, this issue has been chosen as the subject of research. The research primarily focuses on redesigning the UI and UX using the Design Thinking methodology, which encompasses the stages of Empathize, Define, Ideate, Prototype, and Test. Data collection was conducted through interviews with a total of 6 participants, comprising 4 students and 2 lecturers. The objective of the research is to determine how appealing and user-friendly the current E-learning application at Stikubank University is. For the testing phase, the researcher utilized the System Usability Scale (SUS) to evaluate the usability of the prototype. The testing results using the SUS get a score of 75.75, which the 'good' category (grade B).

Jurnal Indonesia Manajemen Informatika dan KomunikasiVol. 5(3)
Universitas Stikubank (ID)
Openalex Percentile: Top 24%
Edcuational Technology Systems
0.69
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