La influencia de la gamificación en la educación superior. Revisión de literatura

Currently, there are methods to optimize the relationship between teaching and learning in higher education, notably highlighting one methodology: gamification. Emerging as a response to technological advancements, it facilitates collaborative work between teachers and students. Through a literature review, this article explores the influence and applications of learning games in the university context. The documentary method was used to review the literature from the past eight years regarding the impact of gamification in higher education. Twenty research articles were analyzed to identify the influence of games in the classroom. In conclusion, it is inferred that gamification holds significance in certain countries that have applied the method. Considering this, the influence is positive and has great potential for continued growth.

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Publication Details

Journal
Revista de Investigación en Tecnologías de la Información
Published
2024-09-15
DOI
https://doi.org/10.36825/riti.12.26.004
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.79
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article

La influencia de la gamificación en la educación superior. Revisión de literatura

Miguel Díaz‐Sánchez, Katherine Galilea Guardado Garza, Saúl Valenzuela Osuna
1 citations
Revista de Investigación en Tecnologías de la Información
Educational Games and Gamification
0.79
article

La influencia de la gamificación en la educación superior. Revisión de literatura

Miguel Díaz‐Sánchez, Katherine Galilea Guardado Garza, Saúl Valenzuela Osuna
article en
1 citations

Abstract

Currently, there are methods to optimize the relationship between teaching and learning in higher education, notably highlighting one methodology: gamification. Emerging as a response to technological advancements, it facilitates collaborative work between teachers and students. Through a literature review, this article explores the influence and applications of learning games in the university context. The documentary method was used to review the literature from the past eight years regarding the impact of gamification in higher education. Twenty research articles were analyzed to identify the influence of games in the classroom. In conclusion, it is inferred that gamification holds significance in certain countries that have applied the method. Considering this, the influence is positive and has great potential for continued growth.

Revista de Investigación en Tecnologías de la InformaciónVol. 12(26)
Universidad Autónoma de Sinaloa (MX)
Openalex Percentile: Top 24%
Educational Games and Gamification
0.79
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La influencia de la gamificación en la educación superior. Revisión de literatura — Miguel Díaz‐Sánchez, Katherine Galilea Guardado Garza, et al. · Revista de Investigación en Tecnologías de la Información (2024) | TGRS Research Map | TGRS