The Stupid, the Ridiculous, the Camp: How Goat Simulator's “Messy” Design Facilitates Queer Play

This article identifies the queer potentialities of Goat Simulator by exploring how the gameplay mechanics can be understood as “stupid” and “Camp.” Moving away from representational notions of queerness, I argue that queering a game requires an alternative way to create and play. Often, the normative method of designing a videogame prioritizes technological precision and purposeful gameplay experiences. However, Goat Simulator does not fix its errors, nor does it have a cohesive narrative, instead it incorporates brokenness and goallessness as core gameplay mechanics. Goat Simulator embraces messiness as an alternative—and arguably queer—way to design and play a videogame. I conclude by arguing the importance of brokenness and stupidity as a useful pushback against normative game design and gameplay values of precision, perfection, and seriousness.

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Institutions

Publication Details

Journal
Games and Culture
Published
2024-09-12
DOI
https://doi.org/10.1177/15554120241278851
Citations
1
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
1.13
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article

The Stupid, the Ridiculous, the Camp: How Goat Simulator's “Messy” Design Facilitates Queer Play

Hollie Wistow
1 citations
Games and Culture
Digital Games and Media
1.13
article

The Stupid, the Ridiculous, the Camp: How Goat Simulator's “Messy” Design Facilitates Queer Play

Hollie Wistow
article en
1 citations

Abstract

This article identifies the queer potentialities of Goat Simulator by exploring how the gameplay mechanics can be understood as “stupid” and “Camp.” Moving away from representational notions of queerness, I argue that queering a game requires an alternative way to create and play. Often, the normative method of designing a videogame prioritizes technological precision and purposeful gameplay experiences. However, Goat Simulator does not fix its errors, nor does it have a cohesive narrative, instead it incorporates brokenness and goallessness as core gameplay mechanics. Goat Simulator embraces messiness as an alternative—and arguably queer—way to design and play a videogame. I conclude by arguing the importance of brokenness and stupidity as a useful pushback against normative game design and gameplay values of precision, perfection, and seriousness.

Games and Culture
University of Nottingham (GB)
Openalex Percentile: Top 17%
Digital Games and Media
1.13
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