Exploring Tabletop Role-Playing Games as Meaningful Occupations: A Qualitative Exploratory Study

Tabletop roleplaying games (TRPGs) are an increasingly popular occupation but are still relatively unknown to occupational therapists. This study sought to understand the overall experience, benefits, and consequences of playing TRPGs and the relationship to other occupations. A qualitative research design with a thematic analysis was employed using semi-structured interviews with fifteen participants who had played TRPGs. Participants ranged in age from 20 to 52 years old and six identified as female, eight as male and one as nonbinary. The researchers gleaned four themes which include: (1) Social Connection and Collaboration; (2) Occupational Participation; (3) Creativity; and (4) Societal Perceptions. This research highlights aspects of the game that people enjoy, and skills developed during gameplay translate outside of the game. It suggests possible therapeutic uses of TRPGs that should be validated with future research.

Authors

Institutions

Publication Details

Journal
Occupational Therapy In Health Care
Published
2024-09-14
DOI
https://doi.org/10.1080/07380577.2024.2403784
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Exploring Tabletop Role-Playing Games as Meaningful Occupations: A Qualitative Exploratory Study

Andrea Duncan, Naomi Hazlett, Erica Perry Murray, Lloyd Smith
Occupational Therapy In Health Care
Digital Games and Media
article

Exploring Tabletop Role-Playing Games as Meaningful Occupations: A Qualitative Exploratory Study

Andrea Duncan, Naomi Hazlett, Erica Perry Murray, Lloyd Smith
article en

Abstract

Tabletop roleplaying games (TRPGs) are an increasingly popular occupation but are still relatively unknown to occupational therapists. This study sought to understand the overall experience, benefits, and consequences of playing TRPGs and the relationship to other occupations. A qualitative research design with a thematic analysis was employed using semi-structured interviews with fifteen participants who had played TRPGs. Participants ranged in age from 20 to 52 years old and six identified as female, eight as male and one as nonbinary. The researchers gleaned four themes which include: (1) Social Connection and Collaboration; (2) Occupational Participation; (3) Creativity; and (4) Societal Perceptions. This research highlights aspects of the game that people enjoy, and skills developed during gameplay translate outside of the game. It suggests possible therapeutic uses of TRPGs that should be validated with future research.

Occupational Therapy In Health CareVol. 39(4)
University of Toronto (CA), Douglas Mental Health University Institute (CA), OTI Lumionics (Canada) (CA)
Openalex Percentile: Top 75%
Digital Games and Media
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Exploring Tabletop Role-Playing Games as Meaningful Occupations: A Qualitative Exploratory Study — Andrea Duncan, Naomi Hazlett, et al. · Occupational Therapy In Health Care (2024) | TGRS Research Map | TGRS