Strategy Complexity of Reachability in Countable Stochastic 2-Player Games

We study countably infinite stochastic 2-player games with reachability objectives. Our results provide a complete picture of the memory requirements of <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"><mml:mi>ε</mml:mi></mml:math> -optimal (resp. optimal) strategies. These results depend on the size of the players' action sets and on whether one requires strategies that are uniform (i.e., independent of the start state). Our main result is that <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"><mml:mi>ε</mml:mi></mml:math> -optimal (resp. optimal) Maximizer strategies requires infinite memory if Minimizer is allowed infinite action sets. This lower bound holds even under very strong restrictions. Even in the special case of infinitely branching turn-based reachability games, even if all states allow an almost surely winning Maximizer strategy, strategies with a step counter plus finite private memory are still useless. Regarding <i>uniformity</i>, we show that for Maximizer there need not exist memoryless (i.e., positional) uniformly <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"><mml:mi>ε</mml:mi></mml:math> -optimal strategies even in the special case of finite action sets or in finitely branching turn-based games. On the other hand, in games with finite action sets, there always exists a uniformly <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"><mml:mi>ε</mml:mi></mml:math> -optimal Maximizer strategy that uses just one bit of public memory.

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Publication Details

Journal
Dynamic Games and Applications
Published
2024-09-14
DOI
https://doi.org/10.1007/s13235-024-00575-6
Citations
3
Primary Topic
Game Theory and Applications
Type
article
Field-Weighted Citation Impact
1.47

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article

Strategy Complexity of Reachability in Countable Stochastic 2-Player Games

Mahsa Shirmohammadi, Stefan Kiefer, Patrick Totzke, Richard Mayr
3 citations
Dynamic Games and Applications
Game Theory and Applications
1.47
article

Strategy Complexity of Reachability in Countable Stochastic 2-Player Games

Mahsa Shirmohammadi, Stefan Kiefer, Patrick Totzke, Richard Mayr
article en
3 citations

Abstract

We study countably infinite stochastic 2-player games with reachability objectives. Our results provide a complete picture of the memory requirements of <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"><mml:mi>ε</mml:mi></mml:math> -optimal (resp. optimal) strategies. These results depend on the size of the players' action sets and on whether one requires strategies that are uniform (i.e., independent of the start state). Our main result is that <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"><mml:mi>ε</mml:mi></mml:math> -optimal (resp. optimal) Maximizer strategies requires infinite memory if Minimizer is allowed infinite action sets. This lower bound holds even under very strong restrictions. Even in the special case of infinitely branching turn-based reachability games, even if all states allow an almost surely winning Maximizer strategy, strategies with a step counter plus finite private memory are still useless. Regarding <i>uniformity</i>, we show that for Maximizer there need not exist memoryless (i.e., positional) uniformly <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"><mml:mi>ε</mml:mi></mml:math> -optimal strategies even in the special case of finite action sets or in finitely branching turn-based games. On the other hand, in games with finite action sets, there always exists a uniformly <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"><mml:mi>ε</mml:mi></mml:math> -optimal Maximizer strategy that uses just one bit of public memory.

Dynamic Games and ApplicationsVol. 15(3)
Centre National de la Recherche Scientifique (FR), University of Liverpool (GB), Université Paris Cité (FR), University of Oxford (GB), Sorbonne Paris Cité (FR), Institut de Recherche en Informatique Fondamentale (FR), University of Edinburgh (GB)
Royal Society, Engineering and Physical Sciences Research Council
Openalex Percentile: Top 16%
Game Theory and Applications
1.47
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