Implementasi Teknologi Augmented Reality Pada Game Beat Saber di Game Blink Padang

This research aims to explore and implement Augmented Reality (AR) technology in the Beat Saber game at Game Blink Padang. Augmented Reality is a technology that combines the real world with virtual objects to create an immersive interactive experience for users. Beat Saber is a musical rhythm game that is popular among game lovers, where players have to cut incoming blocks according to the rhythm of the music being played. It is hoped that the implementation of AR in this game can improve the playing experience by adding more interesting and realistic visual and interaction elements. This research involves evaluating the user experience of the AR version. Research methods include data collection through surveys and direct observation by playing the Blink Padang Game. The research results show that the use of AR in Beat Saber significantly increases player satisfaction and engagement. Players report a more fun and challenging gaming experience, as well as improvements in immersion and interactivity. The implementation of AR technology opens up new opportunities in the development of music rhythm games and can become a model for the integration of AR in other games in the future.

Authors

Institutions

Publication Details

Journal
Journal of Computer Science and Information Systems.
Published
2024-08-30
DOI
https://doi.org/10.36987/jcoins.v5i3.5952
Primary Topic
Edcuational Technology Systems
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Implementasi Teknologi Augmented Reality Pada Game Beat Saber di Game Blink Padang

Rini Novita, Kurniasih Kurniasih, Muhammad Rinaldi, Ferju Prihamdani et al.
Journal of Computer Science and Information Systems.
Edcuational Technology Systems
article

Implementasi Teknologi Augmented Reality Pada Game Beat Saber di Game Blink Padang

Rini Novita, Kurniasih Kurniasih, Muhammad Rinaldi, Ferju Prihamdani, Tri Kurnia Maideshinta, Hasana Fiddaraini, Harmida Gusnia Putri, Putri Yunita Sari
article en

Abstract

This research aims to explore and implement Augmented Reality (AR) technology in the Beat Saber game at Game Blink Padang. Augmented Reality is a technology that combines the real world with virtual objects to create an immersive interactive experience for users. Beat Saber is a musical rhythm game that is popular among game lovers, where players have to cut incoming blocks according to the rhythm of the music being played. It is hoped that the implementation of AR in this game can improve the playing experience by adding more interesting and realistic visual and interaction elements. This research involves evaluating the user experience of the AR version. Research methods include data collection through surveys and direct observation by playing the Blink Padang Game. The research results show that the use of AR in Beat Saber significantly increases player satisfaction and engagement. Players report a more fun and challenging gaming experience, as well as improvements in immersion and interactivity. The implementation of AR technology opens up new opportunities in the development of music rhythm games and can become a model for the integration of AR in other games in the future.

Journal of Computer Science and Information Systems.Vol. 5(3)
Universitas Muhammadiyah Sumatera Barat (ID)
Openalex Percentile: Top 87%
Edcuational Technology Systems
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Implementasi Teknologi Augmented Reality Pada Game Beat Saber di Game Blink Padang — Rini Novita, Kurniasih Kurniasih, et al. · Journal of Computer Science and Information Systems. (2024) | TGRS Research Map | TGRS