Stackelberg Game-Based Task Offloading for Joint Service Caching and Resource Allocation Optimization in UAV-Assisted VEC

The development of novel applications causes increased demands on the computational capabilities of Vehicular Edge Computing (VEC). Current works have introduced Unmanned Aerial Vehicles (UAVs) into VEC to solve the resource-constrained problem. However, given the limited storage of UAVs, the key question is to design the offloading strategy and determine which service programs should be cached. In this article, we propose a three-stage game model that aims at providing a precise analysis of the interaction among the Base Station (BS), the UAV, and the User Vehicle (UV). In stage I, the BS is responsible for determining the cache strategy of the UAV and communicating the price strategy to the UVs. In stage II, the UAV communicates the price strategy to the UVs. In stage III, each UV determines its offloading decision based on the price strategy, to minimize the task execution delay and cost. Compared with current approaches, we cache the frequently requested services in the UAV to satisfy the real-time requirements and use game theory to solve the decision-making, which achieves the effect of reducing the delay and cost. The experiment results are performed to assess the convergence and effectiveness of the proposed algorithm.

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Publication Details

Journal
ACM Transactions on Internet of Things
Published
2024-09-13
DOI
https://doi.org/10.1145/3695882
Citations
12
Primary Topic
IoT and Edge/Fog Computing
Type
article
Field-Weighted Citation Impact
4.19
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article

Stackelberg Game-Based Task Offloading for Joint Service Caching and Resource Allocation Optimization in UAV-Assisted VEC

Shaohua Wan, Chunlin Li, Yu Long, Kun Jiang et al.
12 citations
ACM Transactions on Internet of Things
IoT and Edge/Fog Computing
4.19
article

Stackelberg Game-Based Task Offloading for Joint Service Caching and Resource Allocation Optimization in UAV-Assisted VEC

Shaohua Wan, Chunlin Li, Yu Long, Kun Jiang, Yong Zhang, Sihan Zeng
article en
12 citations

Abstract

The development of novel applications causes increased demands on the computational capabilities of Vehicular Edge Computing (VEC). Current works have introduced Unmanned Aerial Vehicles (UAVs) into VEC to solve the resource-constrained problem. However, given the limited storage of UAVs, the key question is to design the offloading strategy and determine which service programs should be cached. In this article, we propose a three-stage game model that aims at providing a precise analysis of the interaction among the Base Station (BS), the UAV, and the User Vehicle (UV). In stage I, the BS is responsible for determining the cache strategy of the UAV and communicating the price strategy to the UVs. In stage II, the UAV communicates the price strategy to the UVs. In stage III, each UV determines its offloading decision based on the price strategy, to minimize the task execution delay and cost. Compared with current approaches, we cache the frequently requested services in the UAV to satisfy the real-time requirements and use game theory to solve the decision-making, which achieves the effect of reducing the delay and cost. The experiment results are performed to assess the convergence and effectiveness of the proposed algorithm.

ACM Transactions on Internet of ThingsVol. 6(1)
University of Electronic Science and Technology of China (CN), Wuhan University of Technology (CN)
Openalex Percentile: Top 5%
IoT and Edge/Fog Computing
4.19
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Stackelberg Game-Based Task Offloading for Joint Service Caching and Resource Allocation Optimization in UAV-Assisted VEC — Shaohua Wan, Chunlin Li, et al. · ACM Transactions on Internet of Things (2024) | TGRS Research Map | TGRS