Playing with Tangibles in Virtual Reality

The talk presents how tangible objects could be used in Virtual Reality to enhance the user’s perception and immersion. In Virtual Reality, the user wearing a Head Mounted Display is generally unable to directly see the tangible objects and ends up confronting the virtual objects he sees to the tangible ones he can feel. This situation often leads to breaks of immersion, thus degrading the user’s experience in virtual environments.

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Publication Details

Published
2024-09-13
DOI
https://doi.org/10.1145/3677386.3689382
Primary Topic
Theatre and Performance Studies
Type
article
Field-Weighted Citation Impact
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article

Playing with Tangibles in Virtual Reality

Maud Marchal
Theatre and Performance Studies
article

Playing with Tangibles in Virtual Reality

Maud Marchal
article en

Abstract

The talk presents how tangible objects could be used in Virtual Reality to enhance the user’s perception and immersion. In Virtual Reality, the user wearing a Head Mounted Display is generally unable to directly see the tangible objects and ends up confronting the virtual objects he sees to the tangible ones he can feel. This situation often leads to breaks of immersion, thus degrading the user’s experience in virtual environments.

Institut de Recherche en Informatique et Systèmes Aléatoires (FR), Institut National des Sciences Appliquées de Rennes (FR), Université de Rennes (FR)
Reduced inequalities
Openalex Percentile: Top 77%
Theatre and Performance Studies
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