Playing with Tangibles in Virtual Reality
The talk presents how tangible objects could be used in Virtual Reality to enhance the user’s perception and immersion. In Virtual Reality, the user wearing a Head Mounted Display is generally unable to directly see the tangible objects and ends up confronting the virtual objects he sees to the tangible ones he can feel. This situation often leads to breaks of immersion, thus degrading the user’s experience in virtual environments.
Authors
- Maud Marchal (ORCID: https://orcid.org/0000-0002-6080-7178)
Institutions
- Institut de Recherche en Informatique et Systèmes Aléatoires (FR)
- Institut National des Sciences Appliquées de Rennes (FR)
- Université de Rennes (FR)
Publication Details
- Published
- 2024-09-13
- DOI
- https://doi.org/10.1145/3677386.3689382
- Primary Topic
- Theatre and Performance Studies
- Type
- article
- Field-Weighted Citation Impact
- 0.00