Evaluating Node Selection Techniques for Network Visualizations in Virtual Reality

The visual analysis of networks is crucial for domain experts to understand their structure, investigate attributes, and formulate new hypotheses. Effective visual exploration relies heavily on interaction, particularly the selection of individual nodes. While node selection in 2D environments is relatively straightforward, immersive 3D environments like Virtual Reality (VR) introduce additional challenges such as clutter, occlusion, and depth perception, complicating node selection. State-of-the-art VR network analysis systems predominantly utilize a ray-based selection method controlled via VR controllers. Although effective for small and sparse graphs, this method struggles with larger and denser network visualizations. To address this limitation and enhance node selection in cluttered immersive environments, we present and compare six distinct node selection techniques through a user study involving 18 participants. Our findings reveal significant differences in the efficiency, physical effort, and user preference of these techniques, particularly in relation to graph complexity. Notably, the filter plane metaphor emerged as the superior method for selecting nodes in dense graphs. These insights advance the field of effective network exploration in immersive environments, and our validations provide a foundation for future research on general object manipulation in virtual 3D spaces. Our work informs the design of more efficient and user-friendly VR tools, ultimately enhancing the usability and effectiveness of immersive network analysis systems.

Authors

Institutions

Publication Details

Published
2024-09-13
DOI
https://doi.org/10.1145/3677386.3682102
Citations
2
Primary Topic
Data Visualization and Analytics
Type
article
Field-Weighted Citation Impact
0.50
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Evaluating Node Selection Techniques for Network Visualizations in Virtual Reality

Johannes Fuchs, Jonathan Wieland, Maximilian T. Fischer, Harald Reiterer et al.
2 citations
Data Visualization and Analytics
0.50
article

Evaluating Node Selection Techniques for Network Visualizations in Virtual Reality

Johannes Fuchs, Jonathan Wieland, Maximilian T. Fischer, Harald Reiterer, Lucas Joos, Daniel A. Keim, Uzay Durdu
article en
2 citations

Abstract

The visual analysis of networks is crucial for domain experts to understand their structure, investigate attributes, and formulate new hypotheses. Effective visual exploration relies heavily on interaction, particularly the selection of individual nodes. While node selection in 2D environments is relatively straightforward, immersive 3D environments like Virtual Reality (VR) introduce additional challenges such as clutter, occlusion, and depth perception, complicating node selection. State-of-the-art VR network analysis systems predominantly utilize a ray-based selection method controlled via VR controllers. Although effective for small and sparse graphs, this method struggles with larger and denser network visualizations. To address this limitation and enhance node selection in cluttered immersive environments, we present and compare six distinct node selection techniques through a user study involving 18 participants. Our findings reveal significant differences in the efficiency, physical effort, and user preference of these techniques, particularly in relation to graph complexity. Notably, the filter plane metaphor emerged as the superior method for selecting nodes in dense graphs. These insights advance the field of effective network exploration in immersive environments, and our validations provide a foundation for future research on general object manipulation in virtual 3D spaces. Our work informs the design of more efficient and user-friendly VR tools, ultimately enhancing the usability and effectiveness of immersive network analysis systems.

University of Konstanz (DE)
Openalex Percentile: Top 35%
Data Visualization and Analytics
0.50
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Evaluating Node Selection Techniques for Network Visualizations in Virtual Reality — Johannes Fuchs, Jonathan Wieland, et al. · (2024) | TGRS Research Map | TGRS