Exploring User-Defined Interactions for Virtual Reality

Virtual Reality (VR) is becoming increasingly common. Interactions in VR environments are typically facilitated through controllers or hand-tracking approaches, which often lack user configurability and adaptability. To address this, we explore user-defined interactions for custom proxy objects. We conducted an elicitation study to understand how users would create their own interaction metaphors for common VR tasks, i.e., text typing and color picking. Participants were presented with a 3D-printed object selected from a set of initial requirements and were asked to define their own interaction mappings. In this work, we discuss the resulting concepts and their implications for future developments in personalized interactions within immersive virtual environments.

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Publication Details

Published
2024-09-13
DOI
https://doi.org/10.1145/3677386.3688882
Citations
1
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.37
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article

Exploring User-Defined Interactions for Virtual Reality

Donald Degraen, André Zenner, Marco Speicher, Antonio Krüger
1 citations
Virtual Reality Applications and Impacts
0.37
article

Exploring User-Defined Interactions for Virtual Reality

Donald Degraen, André Zenner, Marco Speicher, Antonio Krüger
article en
1 citations

Abstract

Virtual Reality (VR) is becoming increasingly common. Interactions in VR environments are typically facilitated through controllers or hand-tracking approaches, which often lack user configurability and adaptability. To address this, we explore user-defined interactions for custom proxy objects. We conducted an elicitation study to understand how users would create their own interaction metaphors for common VR tasks, i.e., text typing and color picking. Participants were presented with a 3D-printed object selected from a set of initial requirements and were asked to define their own interaction mappings. In this work, we discuss the resulting concepts and their implications for future developments in personalized interactions within immersive virtual environments.

German Research Centre for Artificial Intelligence (DE), Deutsche Hochschule für Prävention und Gesundheitsmanagement (DE), University of Duisburg-Essen (DE), Saarland University (DE)
Openalex Percentile: Top 40%
Virtual Reality Applications and Impacts
0.37
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