User Experience of Visualizations in Motion: A Case Study and Design Considerations

We present a systematic review, an empirical study, and a first set of considerations for designing visualizations in motion, derived from a concrete scenario in which these visualizations were used to support a primary task. In practice, when viewers are confronted with embedded visualizations, they often have to focus on a primary task and can only quickly glance at a visualization showing rich, often dynamically updated, information. As such, the visualizations must be designed so as not to distract from the primary task, while at the same time being readable and useful for aiding the primary task. For example, in games, players who are engaged in a battle have to look at their enemies but also read the remaining health of their own game character from the health bar over their character's head. Many trade-ofts are possible in the design of embedded visualizations in such dynamic scenarios, which we explore in-depth in this paper with a focus on user experience. We use video games as an example of an application context with a rich existing set of visualizations in motion. We begin our work with a systematic review of in-game visualizations in motion. Next, we conduct an empirical user study to investigate how different embedded visualizations in motion designs impact user experience. We conclude with a set of considerations and trade-offs for designing visualizations in motion more broadly as derived from what we learned about video games. All supplemental materials of this paper are available at osf.io/3v8wm/.

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Publication Details

Journal
IEEE Transactions on Visualization and Computer Graphics
Published
2024-09-13
DOI
https://doi.org/10.1109/tvcg.2024.3456319
Citations
3
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
3.40
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article

User Experience of Visualizations in Motion: A Case Study and Design Considerations

Lijie Yao, Petra Isenberg, Victoria McArthur, Federica Bucchieri et al.
3 citations
IEEE Transactions on Visualization and Computer Graphics
Digital Games and Media
3.40
article

User Experience of Visualizations in Motion: A Case Study and Design Considerations

Lijie Yao, Petra Isenberg, Victoria McArthur, Federica Bucchieri, Anastasia Bezerianos
article en
3 citations

Abstract

We present a systematic review, an empirical study, and a first set of considerations for designing visualizations in motion, derived from a concrete scenario in which these visualizations were used to support a primary task. In practice, when viewers are confronted with embedded visualizations, they often have to focus on a primary task and can only quickly glance at a visualization showing rich, often dynamically updated, information. As such, the visualizations must be designed so as not to distract from the primary task, while at the same time being readable and useful for aiding the primary task. For example, in games, players who are engaged in a battle have to look at their enemies but also read the remaining health of their own game character from the health bar over their character's head. Many trade-ofts are possible in the design of embedded visualizations in such dynamic scenarios, which we explore in-depth in this paper with a focus on user experience. We use video games as an example of an application context with a rich existing set of visualizations in motion. We begin our work with a systematic review of in-game visualizations in motion. Next, we conduct an empirical user study to investigate how different embedded visualizations in motion designs impact user experience. We conclude with a set of considerations and trade-offs for designing visualizations in motion more broadly as derived from what we learned about video games. All supplemental materials of this paper are available at osf.io/3v8wm/.

IEEE Transactions on Visualization and Computer GraphicsVol. 31(1)
Centre National de la Recherche Scientifique (FR), Centre Inria de Saclay (FR), Carleton University (CA), Xi’an Jiaotong-Liverpool University (CN)
Openalex Percentile: Top 7%
Digital Games and Media
3.40
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User Experience of Visualizations in Motion: A Case Study and Design Considerations — Lijie Yao, Petra Isenberg, et al. · IEEE Transactions on Visualization and Computer Graphics (2024) | TGRS Research Map | TGRS