HGS-Mapping: Online Dense Mapping Using Hybrid Gaussian Representation in Urban Scenes

Online dense mapping of urban scenes forms a fundamental cornerstone for scene understanding and navigation of autonomous vehicles. Recent advancements in dense mapping methods are mainly based on NeRF, whose rendering speed is too slow to meet online requirements. 3D Gaussian Splatting (3DGS), with its rendering speed hundreds of times faster than NeRF, holds greater potential in online dense mapping. However, integrating 3DGS into a street-view dense mapping framework still faces two challenges, including incomplete reconstruction due to the absence of geometric information beyond the LiDAR coverage area and extensive computation for reconstruction in large urban scenes. To this end, we propose HGS-Mapping, an online dense mapping framework in unbounded large-scale scenes. To attain complete construction, our framework introduces Hybrid Gaussian Representation, which models different parts of the entire scene using Gaussians with distinct properties. Furthermore, we employ a hybrid Gaussian initialization mechanism and an adaptive update method to achieve high-fidelity and rapid reconstruction. To the best of our knowledge, we are the first to integrate Gaussian representation into online dense mapping of urban scenes. Our approach achieves SOTA reconstruction accuracy while only employing 66% number of Gaussians, leading to 20% faster reconstruction speed.

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Publication Details

Journal
IEEE Robotics and Automation Letters
Published
2024-09-13
DOI
https://doi.org/10.1109/lra.2024.3460410
Citations
12
Primary Topic
Remote Sensing and LiDAR Applications
Type
article
Field-Weighted Citation Impact
2.47

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article

HGS-Mapping: Online Dense Mapping Using Hybrid Gaussian Representation in Urban Scenes

Zhiwei Zhang, Jieru Zhao, Muer Tie, Ke Wu et al.
12 citations
IEEE Robotics and Automation Letters
Remote Sensing and LiDAR Applications
2.47
article

HGS-Mapping: Online Dense Mapping Using Hybrid Gaussian Representation in Urban Scenes

Zhiwei Zhang, Jieru Zhao, Muer Tie, Ke Wu, Shanshuai Yuan, Wenchao Ding, Zhongxue Gan, Kaizhao Zhang
article en
12 citations

Abstract

Online dense mapping of urban scenes forms a fundamental cornerstone for scene understanding and navigation of autonomous vehicles. Recent advancements in dense mapping methods are mainly based on NeRF, whose rendering speed is too slow to meet online requirements. 3D Gaussian Splatting (3DGS), with its rendering speed hundreds of times faster than NeRF, holds greater potential in online dense mapping. However, integrating 3DGS into a street-view dense mapping framework still faces two challenges, including incomplete reconstruction due to the absence of geometric information beyond the LiDAR coverage area and extensive computation for reconstruction in large urban scenes. To this end, we propose HGS-Mapping, an online dense mapping framework in unbounded large-scale scenes. To attain complete construction, our framework introduces Hybrid Gaussian Representation, which models different parts of the entire scene using Gaussians with distinct properties. Furthermore, we employ a hybrid Gaussian initialization mechanism and an adaptive update method to achieve high-fidelity and rapid reconstruction. To the best of our knowledge, we are the first to integrate Gaussian representation into online dense mapping of urban scenes. Our approach achieves SOTA reconstruction accuracy while only employing 66% number of Gaussians, leading to 20% faster reconstruction speed.

IEEE Robotics and Automation LettersVol. 9(11)
Shanghai Jiao Tong University (CN), Fudan University (CN)
National Natural Science Foundation of China
Sustainable cities and communities
Openalex Percentile: Top 11%
Remote Sensing and LiDAR Applications
2.47
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HGS-Mapping: Online Dense Mapping Using Hybrid Gaussian Representation in Urban Scenes — Zhiwei Zhang, Jieru Zhao, et al. · IEEE Robotics and Automation Letters (2024) | TGRS Research Map | TGRS