A randomized controlled trial investigating experiential virtual reality communication on prudent antibiotic use

Antimicrobial resistance (AMR) is a global health threat. This randomized controlled trial evaluates the impact of experiential virtual reality (VR) versus information provision via VR or leaflet on prudent antibiotic use. A total of 249 (239 analyzed) participants were randomized into three conditions: VR Information + Experience, VR Information, or Leaflet Information. All participants received AMR information, while those in the VR Information + Experience condition additionally engaged in a game, making treatment decisions for their virtual avatar's infection. Participants in the VR Information + Experience condition showed a significant increase in prudent use intentions from baseline (d = 1.48). This increase was significantly larger compared to the VR Information (d = 0.50) and Leaflet Information (d = 0.79) conditions. The increase in intentions from baseline remained significant at follow-up in the VR Information + Experience condition (d = 1.25). Experiential VR communication shows promise for promoting prudent antibiotics use.

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Publication Details

Journal
npj Digital Medicine
Published
2024-09-12
DOI
https://doi.org/10.1038/s41746-024-01240-3
Citations
8
Primary Topic
Digital Mental Health Interventions
Type
article
Field-Weighted Citation Impact
3.28

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article

A randomized controlled trial investigating experiential virtual reality communication on prudent antibiotic use

Adéla Plechatá, ROBERT M. BOHM, Guido Makransky
8 citations
npj Digital Medicine
Digital Mental Health Interventions
3.28
article

A randomized controlled trial investigating experiential virtual reality communication on prudent antibiotic use

Adéla Plechatá, ROBERT M. BOHM, Guido Makransky
article en
8 citations

Abstract

Antimicrobial resistance (AMR) is a global health threat. This randomized controlled trial evaluates the impact of experiential virtual reality (VR) versus information provision via VR or leaflet on prudent antibiotic use. A total of 249 (239 analyzed) participants were randomized into three conditions: VR Information + Experience, VR Information, or Leaflet Information. All participants received AMR information, while those in the VR Information + Experience condition additionally engaged in a game, making treatment decisions for their virtual avatar's infection. Participants in the VR Information + Experience condition showed a significant increase in prudent use intentions from baseline (d = 1.48). This increase was significantly larger compared to the VR Information (d = 0.50) and Leaflet Information (d = 0.79) conditions. The increase in intentions from baseline remained significant at follow-up in the VR Information + Experience condition (d = 1.25). Experiential VR communication shows promise for promoting prudent antibiotics use.

npj Digital MedicineVol. 7(1)
University of Copenhagen (DK), University of Vienna (AT), IT University of Copenhagen (DK)
Universität Wien
Zero hunger
Openalex Percentile: Top 7%
Digital Mental Health Interventions
3.28
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A randomized controlled trial investigating experiential virtual reality communication on prudent antibiotic use — Adéla Plechatá, ROBERT M. BOHM, et al. · npj Digital Medicine (2024) | TGRS Research Map | TGRS