A Study on the Effects of Automatic Scaling for 3D Object Manipulation in Virtual Reality

Virtual reality offers ordinary users the ability to observe and interact with various abstract or concrete objects visualized in a three-dimensional space from different angles. Users can manipulate, transform, or reconstruct these objects similarly to how they might in a real environment. Manipulating objects in virtual reality is not as effortless as in the real world, due to the lack of sensory feedback and limited input freedom. However, it also offers new advantages that the real world cannot provide, such as the ability to easily select and control remote objects and the support of various auxiliary user interfaces. In particular, when it is necessary to alternately manipulate objects of various sizes, scaling the user’s avatar symmetrically allows for more effective manipulation than in the real world. However, manual scaling interfaces can be cumbersome and may induce dizziness. This study proposes an interaction technique that allows users to conveniently manipulate objects of various sizes without manual scale adjustment, by automatically and instantly adjusting the scale factor according to the size of the selected object and its adjacent objects. To compensate for the change in scale, we also implement a position correction mechanism that adjusts the user’s position in the virtual environment. Preliminary experiments with a small group of participants confirmed that automatic scale adjustment produces significant effects. Based on the feedback from these experiments, a more refined distance calculation method and the timing for scale adjustment were derived. In the main experiment with 14 participants, it was confirmed that the automatic scale adjustment method proposed in this study led to higher accuracy and lower discomfort in task completion compared to the conventional manual scale adjustment method. We expect that the results of this study will effectively contribute to the creation of virtual reality content that requires interaction with objects of various sizes in the future.

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Institutions

Publication Details

Journal
Symmetry
Published
2024-09-12
DOI
https://doi.org/10.3390/sym16091198
Citations
2
Primary Topic
Interactive and Immersive Displays
Type
article
Field-Weighted Citation Impact
0.74

Funders

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article

A Study on the Effects of Automatic Scaling for 3D Object Manipulation in Virtual Reality

Dongkeun Lee, Kang Hoon Lee, Seowon Han
2 citations
Symmetry
Interactive and Immersive Displays
0.74
article

A Study on the Effects of Automatic Scaling for 3D Object Manipulation in Virtual Reality

Dongkeun Lee, Kang Hoon Lee, Seowon Han
article en
2 citations

Abstract

Virtual reality offers ordinary users the ability to observe and interact with various abstract or concrete objects visualized in a three-dimensional space from different angles. Users can manipulate, transform, or reconstruct these objects similarly to how they might in a real environment. Manipulating objects in virtual reality is not as effortless as in the real world, due to the lack of sensory feedback and limited input freedom. However, it also offers new advantages that the real world cannot provide, such as the ability to easily select and control remote objects and the support of various auxiliary user interfaces. In particular, when it is necessary to alternately manipulate objects of various sizes, scaling the user’s avatar symmetrically allows for more effective manipulation than in the real world. However, manual scaling interfaces can be cumbersome and may induce dizziness. This study proposes an interaction technique that allows users to conveniently manipulate objects of various sizes without manual scale adjustment, by automatically and instantly adjusting the scale factor according to the size of the selected object and its adjacent objects. To compensate for the change in scale, we also implement a position correction mechanism that adjusts the user’s position in the virtual environment. Preliminary experiments with a small group of participants confirmed that automatic scale adjustment produces significant effects. Based on the feedback from these experiments, a more refined distance calculation method and the timing for scale adjustment were derived. In the main experiment with 14 participants, it was confirmed that the automatic scale adjustment method proposed in this study led to higher accuracy and lower discomfort in task completion compared to the conventional manual scale adjustment method. We expect that the results of this study will effectively contribute to the creation of virtual reality content that requires interaction with objects of various sizes in the future.

SymmetryVol. 16(9)
Kwangwoon University (KR)
National Research Foundation, Kwangwoon University, National Research Foundation of Korea, Ministry of Science and ICT, South Korea
Peace, Justice and strong institutions
Openalex Percentile: Top 28%
Interactive and Immersive Displays
0.74
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