Augmented Reality Revolution in Early Childhood Year and Elementary Learning: Systematic Literature Review

Augmented Reality (AR) is a technological tool that blends virtual and real-world items together. AR technology delivers a new learning environment by showing items in three dimensions and enabling real-time interaction. Contemporary information and communication technologies treat students as passive participants in the learning process. To create an interactive learning process, we need more advanced technology such as AR. Hence, this study aims to examine the effects of augmented reality in learning and its potential to increase Early Childhood Year (ECY) and Elementary (EL) students’ learning performance, motivation and experience. The literature review involved the examination of a total of 139 papers from various sources. Among these 139 papers, only 21 of these papers were deemed suitable for inclusion in this research. Of the total of 21 articles used in this study, 11 of them are conference proceeding articles and the rest of the articles are 10 journal articles. An examination of the articles reveals that, in the four years between 2020 and 2023, there was a rise in publications pertaining to AR in education. Specifically, most of these authors (27%) are connected to organizations in China and Indonesia coming in second (21%). This indicates a growing interest in developing AR in the education sector, which aims to enhance ECY and EL students’ learning performance, motivation and experience

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Published
2024-08-10
DOI
https://doi.org/10.1109/isci62787.2024.10668146
Citations
1
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.25
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article

Augmented Reality Revolution in Early Childhood Year and Elementary Learning: Systematic Literature Review

Yohannes Kurniawan, Trista Annabelle Sandjaja, Jonathan Asnaya Wu
1 citations
Augmented Reality Applications
0.25
article

Augmented Reality Revolution in Early Childhood Year and Elementary Learning: Systematic Literature Review

Yohannes Kurniawan, Trista Annabelle Sandjaja, Jonathan Asnaya Wu
article en
1 citations

Abstract

Augmented Reality (AR) is a technological tool that blends virtual and real-world items together. AR technology delivers a new learning environment by showing items in three dimensions and enabling real-time interaction. Contemporary information and communication technologies treat students as passive participants in the learning process. To create an interactive learning process, we need more advanced technology such as AR. Hence, this study aims to examine the effects of augmented reality in learning and its potential to increase Early Childhood Year (ECY) and Elementary (EL) students’ learning performance, motivation and experience. The literature review involved the examination of a total of 139 papers from various sources. Among these 139 papers, only 21 of these papers were deemed suitable for inclusion in this research. Of the total of 21 articles used in this study, 11 of them are conference proceeding articles and the rest of the articles are 10 journal articles. An examination of the articles reveals that, in the four years between 2020 and 2023, there was a rise in publications pertaining to AR in education. Specifically, most of these authors (27%) are connected to organizations in China and Indonesia coming in second (21%). This indicates a growing interest in developing AR in the education sector, which aims to enhance ECY and EL students’ learning performance, motivation and experience

Vol. 1
Binus University (ID)
Quality Education
Openalex Percentile: Top 48%
Augmented Reality Applications
0.25
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