Multi-agent Dual Level Reinforcement Learning of Strategy and Tactics in Competitive Games

Reinforcement learning has been used extensively to learn the low-level tactical choices during gameplay; however, less effort is invested in the strategic decisions governing the effective engagement of a diverse set of opponents. In this paper, a two-tier reinforcement learning model is created to play competitive games and effectively engage in matches with different opponents to maximize earnings. The multi-agent environment has four types of learners, which vary in their ability to learn gameplay directly (tactics) and their ability to learn to bet or withdraw from gameplay (strategy). The players are tested in three different competitive games: Connect 4, Dots and Boxes, and Tic-Tac-Toe. Analyzing the behavior of players as they progress from naivety to game mastery reveals some interesting features: (1) learners who optimize strategy and tactics outperform all learners, (2) learners who initially optimize their strategy to engage in matches outperform those who focus on optimizing tactical gameplay, and (3) the advantage of strategy optimization versus tactical gameplay optimization diminishes as more games are played. A reinforcement learning model with a dual learning scheme presents possible applications in adversarial scenarios where both strategic and tactical learning are critical. We present detailed results in a systematic manner, providing strong support for our claim.

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Publication Details

Journal
Results in Control and Optimization
Published
2024-09-01
DOI
https://doi.org/10.1016/j.rico.2024.100471
Citations
5
Primary Topic
Reinforcement Learning in Robotics
Type
article
Field-Weighted Citation Impact
1.74
Controls
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article

Multi-agent Dual Level Reinforcement Learning of Strategy and Tactics in Competitive Games

Mark V. Albert, Anna Sidorova, Md. Abdullah Al Forhad, Chengping Yuan et al.
5 citations
Results in Control and Optimization
Reinforcement Learning in Robotics
1.74
article

Multi-agent Dual Level Reinforcement Learning of Strategy and Tactics in Competitive Games

Mark V. Albert, Anna Sidorova, Md. Abdullah Al Forhad, Chengping Yuan, Ranak Bansal
article en
5 citations

Abstract

Reinforcement learning has been used extensively to learn the low-level tactical choices during gameplay; however, less effort is invested in the strategic decisions governing the effective engagement of a diverse set of opponents. In this paper, a two-tier reinforcement learning model is created to play competitive games and effectively engage in matches with different opponents to maximize earnings. The multi-agent environment has four types of learners, which vary in their ability to learn gameplay directly (tactics) and their ability to learn to bet or withdraw from gameplay (strategy). The players are tested in three different competitive games: Connect 4, Dots and Boxes, and Tic-Tac-Toe. Analyzing the behavior of players as they progress from naivety to game mastery reveals some interesting features: (1) learners who optimize strategy and tactics outperform all learners, (2) learners who initially optimize their strategy to engage in matches outperform those who focus on optimizing tactical gameplay, and (3) the advantage of strategy optimization versus tactical gameplay optimization diminishes as more games are played. A reinforcement learning model with a dual learning scheme presents possible applications in adversarial scenarios where both strategic and tactical learning are critical. We present detailed results in a systematic manner, providing strong support for our claim.

Results in Control and OptimizationVol. 16
University of North Texas (US)
Openalex Percentile: Top 13%
Reinforcement Learning in Robotics
1.74
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