Effects of Self-Learning and Exploration for XR-based Interactions
This research explores the overtime learning trends of multimodal gaze-based interactions in tasks involving the movement of augmented objects within extended reality (XR) environments. This study employs three interactions, including two multimodal gaze-based approaches, and compares them with an unimodal hand-based interaction. The underlying hypothesis posits that gaze-based interactions outperform other modalities, promising improved performance, lower learnability rates, and enhanced efficiency. These assertions serve as the foundation for investigating the dynamics of self-learning and exploration within XR-based environments. To this end, the study addresses questions related to the temporal evolution of learnability, post-learning efficiency, and users’ subjective preferences regarding these interaction modalities. This research shows that gaze-based interactions enhance performance, exhibit a lower learnability rate, and demonstrate higher efficiency compared to an unimodal hand-based interaction. Our results contribute to the design and refinement of more effective, user-friendly, and adaptive XR user interfaces.
Authors
- Hyungil Kim (ORCID: https://orcid.org/0000-0001-9014-7484)
- Yalda Ghasemi (ORCID: https://orcid.org/0000-0002-9208-842X)
- Heejin Jeong (ORCID: https://orcid.org/0000-0002-0122-532X)
- Jida Huang (ORCID: https://orcid.org/0000-0002-3595-300X)
- Debaleena Chattopadhyay (ORCID: https://orcid.org/0000-0002-8197-9905)
Institutions
- University of Illinois Chicago (US)
- Arizona State University (US)
Publication Details
- Journal
- Proceedings of the Human Factors and Ergonomics Society Annual Meeting
- Published
- 2024-09-01
- DOI
- https://doi.org/10.1177/10711813241265075
- Primary Topic
- Virtual Reality Applications and Impacts
- Type
- article
- Field-Weighted Citation Impact
- 0.00