Effects of Self-Learning and Exploration for XR-based Interactions

This research explores the overtime learning trends of multimodal gaze-based interactions in tasks involving the movement of augmented objects within extended reality (XR) environments. This study employs three interactions, including two multimodal gaze-based approaches, and compares them with an unimodal hand-based interaction. The underlying hypothesis posits that gaze-based interactions outperform other modalities, promising improved performance, lower learnability rates, and enhanced efficiency. These assertions serve as the foundation for investigating the dynamics of self-learning and exploration within XR-based environments. To this end, the study addresses questions related to the temporal evolution of learnability, post-learning efficiency, and users’ subjective preferences regarding these interaction modalities. This research shows that gaze-based interactions enhance performance, exhibit a lower learnability rate, and demonstrate higher efficiency compared to an unimodal hand-based interaction. Our results contribute to the design and refinement of more effective, user-friendly, and adaptive XR user interfaces.

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Publication Details

Journal
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Published
2024-09-01
DOI
https://doi.org/10.1177/10711813241265075
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
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article

Effects of Self-Learning and Exploration for XR-based Interactions

Hyungil Kim, Yalda Ghasemi, Heejin Jeong, Jida Huang et al.
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Virtual Reality Applications and Impacts
article

Effects of Self-Learning and Exploration for XR-based Interactions

Hyungil Kim, Yalda Ghasemi, Heejin Jeong, Jida Huang, Debaleena Chattopadhyay
article en

Abstract

This research explores the overtime learning trends of multimodal gaze-based interactions in tasks involving the movement of augmented objects within extended reality (XR) environments. This study employs three interactions, including two multimodal gaze-based approaches, and compares them with an unimodal hand-based interaction. The underlying hypothesis posits that gaze-based interactions outperform other modalities, promising improved performance, lower learnability rates, and enhanced efficiency. These assertions serve as the foundation for investigating the dynamics of self-learning and exploration within XR-based environments. To this end, the study addresses questions related to the temporal evolution of learnability, post-learning efficiency, and users’ subjective preferences regarding these interaction modalities. This research shows that gaze-based interactions enhance performance, exhibit a lower learnability rate, and demonstrate higher efficiency compared to an unimodal hand-based interaction. Our results contribute to the design and refinement of more effective, user-friendly, and adaptive XR user interfaces.

Proceedings of the Human Factors and Ergonomics Society Annual MeetingVol. 68(1)
University of Illinois Chicago (US), Arizona State University (US)
Openalex Percentile: Top 85%
Virtual Reality Applications and Impacts
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Effects of Self-Learning and Exploration for XR-based Interactions — Hyungil Kim, Yalda Ghasemi, et al. · Proceedings of the Human Factors and Ergonomics Society Annual Meeting (2024) | TGRS Research Map | TGRS