Cognitive Mapping of Reachable Space in Humans

Reinforcement learning illustrates how people represent and learn large-scale environments for spatial navigation. However, it is unclear how “reachable” spaces are represented when performing manual tasks like chopping vegetables. To analyze the mechanisms underlying learning reachable space, we used inspiration from a recent study (de Cothi et al., 2022) to develop a haptic maze task where human participants reached to a target while avoiding invisible haptic obstacles in the environment. Participants reached with a robotic handle, generating contact forces to simulate the maze boundary, obstacle walls, and the floor, which supported the hand. Participants were blind to their hand position, while the target and maze boundary remained visible. Two conditions were implemented for each experiment variation; maze obstacles were invisible in the first condition, then became visible in the second. Audio feedback was given upon finding the target. We tested participants in 25 unique mazes, performing 10 trials within each maze. Two experimental procedures were employed: one with a fixed target and varying starting locations (18 participants), while the other had a fixed starting location and variable targets (10 participants). We simulated and compared the likelihoods of 3 different reinforcement learning models: model-based (MB), model-free (MF) and successor representation (SR). MB-simulated agents learned a map of the maze, planning the shortest route to the target. MF-simulated agents cached and updated the expected total future reward for each action using experience, pursuing the highest-reward actions. SR-simulated agents generated a “cognitive” (predictive) map between grids (states), integrating it with the target to plan actions. Results suggested that humans use a combination of MB and MF to learn reachable spaces. MB agents had higher likelihoods (better represented human behaviour) than MF agents for earlier trials, but MF had greater likelihoods for later trials. Meanwhile, SR learning was significantly worse at predicting participant behaviour.

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Publication Details

Journal
Inquiry Queen s Undergraduate Research Conference Proceedings
Published
2024-09-09
DOI
https://doi.org/10.24908/iqurcp18012
Primary Topic
Spatial Cognition and Navigation
Type
article
Field-Weighted Citation Impact
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article

Cognitive Mapping of Reachable Space in Humans

Tianyao Zhu, Rohaan Syan
Inquiry Queen s Undergraduate Research Conference Proceedings
Spatial Cognition and Navigation
article

Cognitive Mapping of Reachable Space in Humans

Tianyao Zhu, Rohaan Syan
article en

Abstract

Reinforcement learning illustrates how people represent and learn large-scale environments for spatial navigation. However, it is unclear how “reachable” spaces are represented when performing manual tasks like chopping vegetables. To analyze the mechanisms underlying learning reachable space, we used inspiration from a recent study (de Cothi et al., 2022) to develop a haptic maze task where human participants reached to a target while avoiding invisible haptic obstacles in the environment. Participants reached with a robotic handle, generating contact forces to simulate the maze boundary, obstacle walls, and the floor, which supported the hand. Participants were blind to their hand position, while the target and maze boundary remained visible. Two conditions were implemented for each experiment variation; maze obstacles were invisible in the first condition, then became visible in the second. Audio feedback was given upon finding the target. We tested participants in 25 unique mazes, performing 10 trials within each maze. Two experimental procedures were employed: one with a fixed target and varying starting locations (18 participants), while the other had a fixed starting location and variable targets (10 participants). We simulated and compared the likelihoods of 3 different reinforcement learning models: model-based (MB), model-free (MF) and successor representation (SR). MB-simulated agents learned a map of the maze, planning the shortest route to the target. MF-simulated agents cached and updated the expected total future reward for each action using experience, pursuing the highest-reward actions. SR-simulated agents generated a “cognitive” (predictive) map between grids (states), integrating it with the target to plan actions. Results suggested that humans use a combination of MB and MF to learn reachable spaces. MB agents had higher likelihoods (better represented human behaviour) than MF agents for earlier trials, but MF had greater likelihoods for later trials. Meanwhile, SR learning was significantly worse at predicting participant behaviour.

Inquiry Queen s Undergraduate Research Conference ProceedingsVol. 18(2)
Queen's University (CA)
Openalex Percentile: Top 74%
Spatial Cognition and Navigation
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Cognitive Mapping of Reachable Space in Humans — Tianyao Zhu, Rohaan Syan · Inquiry Queen s Undergraduate Research Conference Proceedings (2024) | TGRS Research Map | TGRS