Virtual reality: towards a better prediction of full body illusion — a mediation model for healthy young women

Abstract The application of advanced embodied technologies, particularly virtual reality (VR), has been suggested as a means to induce the full-body illusion (FBI). This technology is employed to modify different facets of bodily self-consciousness, which involves the sense of inhabiting a physical form, and is influenced by cognitive inputs, affective factors like body dissatisfaction, individual personality traits and suggestibility. Specifically, VR-based Mirror Exposure Therapies are used for the treatment of anorexia nervosa (AN). This study aims to investigate whether the “Big Five” personality dimensions, suggestibility, body dissatisfaction and/or body mass index can act as predictors for FBI, either directly or acting as a mediator, in young women of similar gender and age as most patients with AN. The FBI of 156 healthy young women immersed in VR environment was induced through visuomotor and visuo-tactile stimulations, and then assessed using the Avatar Embodiment Questionnaire, comprising four dimensions: Appearance, Ownership, Response, and Multi-Sensory. Data analysis encompassed multiple linear regressions and SPSS PROCESS macro’s mediation model. The findings revealed that the “Big Five” personality dimensions did not directly predict FBI in healthy young women, but Openness to experience, Agreeableness, and Neuroticism exerted an indirect influence on some FBI components through the mediation of suggestibility.

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Publication Details

Journal
Virtual Reality
Published
2024-09-10
DOI
https://doi.org/10.1007/s10055-024-01051-7
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00

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article

Virtual reality: towards a better prediction of full body illusion — a mediation model for healthy young women

Mariarca Ascione, José Gutiérrez‐Maldonado, Adela Fusté Escolano, Marta Ferrer‐García et al.
Virtual Reality
Virtual Reality Applications and Impacts
article

Virtual reality: towards a better prediction of full body illusion — a mediation model for healthy young women

Mariarca Ascione, José Gutiérrez‐Maldonado, Adela Fusté Escolano, Marta Ferrer‐García, José Ruiz Rodríguez, Bruno Porras-García, María Teresa Mendoza‐Medialdea, Franck‐Alexandre Meschberger‐Annweiler, Julia Prieto-Perpiña
article en

Abstract

Abstract The application of advanced embodied technologies, particularly virtual reality (VR), has been suggested as a means to induce the full-body illusion (FBI). This technology is employed to modify different facets of bodily self-consciousness, which involves the sense of inhabiting a physical form, and is influenced by cognitive inputs, affective factors like body dissatisfaction, individual personality traits and suggestibility. Specifically, VR-based Mirror Exposure Therapies are used for the treatment of anorexia nervosa (AN). This study aims to investigate whether the “Big Five” personality dimensions, suggestibility, body dissatisfaction and/or body mass index can act as predictors for FBI, either directly or acting as a mediator, in young women of similar gender and age as most patients with AN. The FBI of 156 healthy young women immersed in VR environment was induced through visuomotor and visuo-tactile stimulations, and then assessed using the Avatar Embodiment Questionnaire, comprising four dimensions: Appearance, Ownership, Response, and Multi-Sensory. Data analysis encompassed multiple linear regressions and SPSS PROCESS macro’s mediation model. The findings revealed that the “Big Five” personality dimensions did not directly predict FBI in healthy young women, but Openness to experience, Agreeableness, and Neuroticism exerted an indirect influence on some FBI components through the mediation of suggestibility.

Virtual RealityVol. 28(4)
Universidad de Jaén (ES), Universitat Internacional de Catalunya (ES), Consorci Sanitari de Terrassa (ES), Universitat de Barcelona (ES)
Fundació la Marató de TV3, Ministerio de Ciencia e Innovación, Universitat de Barcelona, Agencia Estatal de Investigación
Openalex Percentile: Top 85%
Virtual Reality Applications and Impacts
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