Expressive 3D Facial Animation Generation Based on Local-to-Global Latent Diffusion

3D Facial animations, crucial to augmented and mixed reality digital media, have evolved from mere aesthetic elements to potent storytelling media. Despite considerable progress in facial animation of neutral emotions, existing methods still struggle to capture the authenticity of emotions. This paper introduces a novel approach to capture fine facial expressions and generate facial animations using audio synchronization. Our method consists of two key components: First, the Local-to-global Latent Diffusion Model (LG-LDM) tailored for authentic facial expressions, which can integrate audio, time step, facial expressions, and other conditions towards possible encoding of emotionally rich yet latent features in response to possibly noisy raw audio signals. The core of LG-LDM is our carefully designed Facial Denoiser Model (FDM) for aligning the local-to-global animation feature with audio. Second, we redesign an Emotion-centric Vector Quantized-Variational AutoEncoder framework (EVQ-VAE) to finely decode the subtle differences under different emotions and reconstruct the final 3D facial geometry. Our work significantly contributes to the key challenges of emotionally realistic 3D facial animation for audio synchronization and enhances the immersive experience and emotional depth in augmented and mixed reality applications. We provide a reproducibility kit including our code, dataset, and detailed instructions for running the experiments. This kit is available at https://github.com/wangxuanx/Face-Diffusion-Model.

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Publication Details

Journal
IEEE Transactions on Visualization and Computer Graphics
Published
2024-09-10
DOI
https://doi.org/10.1109/tvcg.2024.3456213
Citations
61
Primary Topic
Face recognition and analysis
Type
article
Field-Weighted Citation Impact
15.20
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article

Expressive 3D Facial Animation Generation Based on Local-to-Global Latent Diffusion

Aimin Hao, Wenfeng Song, Yiming Jiang, Xia Hou et al.
61 citations
IEEE Transactions on Visualization and Computer Graphics
Face recognition and analysis
15.20
article

Expressive 3D Facial Animation Generation Based on Local-to-Global Latent Diffusion

Aimin Hao, Wenfeng Song, Yiming Jiang, Xia Hou, Hong Ying Qin, Shuai Li, Xuan Wang
article en
61 citations

Abstract

3D Facial animations, crucial to augmented and mixed reality digital media, have evolved from mere aesthetic elements to potent storytelling media. Despite considerable progress in facial animation of neutral emotions, existing methods still struggle to capture the authenticity of emotions. This paper introduces a novel approach to capture fine facial expressions and generate facial animations using audio synchronization. Our method consists of two key components: First, the Local-to-global Latent Diffusion Model (LG-LDM) tailored for authentic facial expressions, which can integrate audio, time step, facial expressions, and other conditions towards possible encoding of emotionally rich yet latent features in response to possibly noisy raw audio signals. The core of LG-LDM is our carefully designed Facial Denoiser Model (FDM) for aligning the local-to-global animation feature with audio. Second, we redesign an Emotion-centric Vector Quantized-Variational AutoEncoder framework (EVQ-VAE) to finely decode the subtle differences under different emotions and reconstruct the final 3D facial geometry. Our work significantly contributes to the key challenges of emotionally realistic 3D facial animation for audio synchronization and enhances the immersive experience and emotional depth in augmented and mixed reality applications. We provide a reproducibility kit including our code, dataset, and detailed instructions for running the experiments. This kit is available at https://github.com/wangxuanx/Face-Diffusion-Model.

IEEE Transactions on Visualization and Computer GraphicsVol. 30(11)
Stony Brook University (US), Beijing Information Science & Technology University (CN), Beihang University (CN)
Openalex Percentile: Top 1%
Face recognition and analysis
15.20
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