Didactic video game prototype with recognization of geometric figures in augmented reality

The goal is to offer an educational and entertaining experience through pattern recognition and with the help of Artificial intelligence (AI) and Augmented reality (AR), classified in 2D and 3D that encourages the learning of geometric figures while playing. Technology has made students active participants who can manipulate and explore figures in a virtual environment. It encourages a deeper understanding, as they can see how the shapes interact with each other and with their environment (Toledo, 2017). However, there is still a world to investigate with the behavior demonstrated by 3rd grade primary school students. The pedagogical methodology of Local Theoretical Models (LTM) and the Prototyping methodology that is used to design and develop software systems or applications by building simplified and experimental versions. Currently you can get easy access to Software that helps create video games. Beginning to consolidate theoretical and cognitive knowledge that benefits stimulation in their learning and in attention, perception, interest, memory, thinking and reasoning with the help of AI and AR. The research helps 3rd grade primary school students understand the impact of technology to improve study and learning. The large number of applications implemented to strengthen the learning of basic level students has increased, converging between gaming technology and education, offering a new way to learn and practice mathematical skills in a fun and interactive way.

Authors

Publication Details

Journal
Brazilian Journal of Development
Published
2024-09-10
DOI
https://doi.org/10.34117/bjdv10n9-018
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.00
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article

Didactic video game prototype with recognization of geometric figures in augmented reality

Cristina Juárez Landín, José Ramón Silverio García Ibarra, José Alberto Morales Cadena, Marco Alberto Mendoza Pérez
Brazilian Journal of Development
Augmented Reality Applications
article

Didactic video game prototype with recognization of geometric figures in augmented reality

Cristina Juárez Landín, José Ramón Silverio García Ibarra, José Alberto Morales Cadena, Marco Alberto Mendoza Pérez
article en

Abstract

The goal is to offer an educational and entertaining experience through pattern recognition and with the help of Artificial intelligence (AI) and Augmented reality (AR), classified in 2D and 3D that encourages the learning of geometric figures while playing. Technology has made students active participants who can manipulate and explore figures in a virtual environment. It encourages a deeper understanding, as they can see how the shapes interact with each other and with their environment (Toledo, 2017). However, there is still a world to investigate with the behavior demonstrated by 3rd grade primary school students. The pedagogical methodology of Local Theoretical Models (LTM) and the Prototyping methodology that is used to design and develop software systems or applications by building simplified and experimental versions. Currently you can get easy access to Software that helps create video games. Beginning to consolidate theoretical and cognitive knowledge that benefits stimulation in their learning and in attention, perception, interest, memory, thinking and reasoning with the help of AI and AR. The research helps 3rd grade primary school students understand the impact of technology to improve study and learning. The large number of applications implemented to strengthen the learning of basic level students has increased, converging between gaming technology and education, offering a new way to learn and practice mathematical skills in a fun and interactive way.

Brazilian Journal of DevelopmentVol. 10(9)
Openalex Percentile: Top 86%
Augmented Reality Applications
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