Linguistic Strategies for Identity and World Building

Over the past decade, the medium of tabletop role-playing games (TTRPGs) like Dungeons & Dragons has risen exponentially in popularity thanks to shows like Stranger Things and The Legend of Vox Machina as well as actual-play shows like The Adventure Zone, Critical Role and Dimension 20. Unlike video games and board games, the primary vehicle through which these games are played is language, making TTRPGs an enormous and as of yet rarely explored area of research for linguists and linguistic anthropologists. Participants must play, tell stories and build secondary worlds and selves all through interaction and conversation. Using tools from ethnographic field work, I investigate the features of the register as well as the conscious and unconscious linguistic strategies that are necessary to the function of TTRPGs. I observe and record three TTRPG sessions from pre-established recreational groups both in person and online and broadly transcribe relevant sections for linguistic anthropological analysis. Examination of these real-time improvised conversations reveals their performative nature as well as the conditions required for all players to agree that something takes place in the story that they are building. This paper outlines how players navigate the inevitable messiness and ambiguity that comes with multiple people trying to play a game and tell a story together and how they negotiate agency and control over that reality. Essentially, it considers how adults enact pretend play through language. It also describes the unique participation framework of TTRPG players as writers, characters and audience simultaneously. All of these elements serve to provide insight into this increasingly popular way of using language for entertainment and reveal some of why people find TTRPGs entertaining in the first place.

Authors

Institutions

Publication Details

Journal
Inquiry Queen s Undergraduate Research Conference Proceedings
Published
2024-09-09
DOI
https://doi.org/10.24908/iqurcp18045
Primary Topic
Multilingual Education and Policy
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Linguistic Strategies for Identity and World Building

Hanna Harper
Inquiry Queen s Undergraduate Research Conference Proceedings
Multilingual Education and Policy
article

Linguistic Strategies for Identity and World Building

Hanna Harper
article en

Abstract

Over the past decade, the medium of tabletop role-playing games (TTRPGs) like Dungeons & Dragons has risen exponentially in popularity thanks to shows like Stranger Things and The Legend of Vox Machina as well as actual-play shows like The Adventure Zone, Critical Role and Dimension 20. Unlike video games and board games, the primary vehicle through which these games are played is language, making TTRPGs an enormous and as of yet rarely explored area of research for linguists and linguistic anthropologists. Participants must play, tell stories and build secondary worlds and selves all through interaction and conversation. Using tools from ethnographic field work, I investigate the features of the register as well as the conscious and unconscious linguistic strategies that are necessary to the function of TTRPGs. I observe and record three TTRPG sessions from pre-established recreational groups both in person and online and broadly transcribe relevant sections for linguistic anthropological analysis. Examination of these real-time improvised conversations reveals their performative nature as well as the conditions required for all players to agree that something takes place in the story that they are building. This paper outlines how players navigate the inevitable messiness and ambiguity that comes with multiple people trying to play a game and tell a story together and how they negotiate agency and control over that reality. Essentially, it considers how adults enact pretend play through language. It also describes the unique participation framework of TTRPG players as writers, characters and audience simultaneously. All of these elements serve to provide insight into this increasingly popular way of using language for entertainment and reveal some of why people find TTRPGs entertaining in the first place.

Inquiry Queen s Undergraduate Research Conference ProceedingsVol. 18(2)
Queen's University (CA)
Openalex Percentile: Top 75%
Multilingual Education and Policy
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Linguistic Strategies for Identity and World Building — Hanna Harper · Inquiry Queen s Undergraduate Research Conference Proceedings (2024) | TGRS Research Map | TGRS