Penerapan Augmented Reality (AR) Pada Ikon Kabupaten Tanah Laut

Landmark is a city architecture that through the locality of the city has been used as an object of building, architecture or has become the identity of a city. Landmarks are usually in the form of distinctive buildings that make people know the origin of the city just by looking at it. In everyday life, many people do not recognize Ikons, Landmarks or markers in their cities, regions or countries. Many people in Tanah Laut Regency only know through TV media or when they driving on the highway they see one of these Ikons or Landmarks, so they do not know more about the Ikons or Landmarks from their area, resulting in a lack of knowledge of their own regional identity. One solution to this problem is the use of Augmented Reality (AR) technology, this technology will combine 3D designs from regional Landmarks in Tanah Laut Regency and a little explanation about this building or Ikon. In building the application, the author uses the Waterfall model using the C# programming language and is designed using Flowcharts and DFD. Application of Augmented Reality on Landmarks / Icon of Tanah Laut Regency can make it easier for the public to access information about the history and shape of the monuments in Tanah Laut Regency.

Authors

Institutions

Publication Details

Journal
Journal Information Technology Trends
Published
2024-09-10
DOI
https://doi.org/10.51817/jitrends.v1i1.9
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Penerapan Augmented Reality (AR) Pada Ikon Kabupaten Tanah Laut

Muhammad Rifai, Murni Aprilia, Rabbini Sayyidati
Journal Information Technology Trends
Augmented Reality Applications
article

Penerapan Augmented Reality (AR) Pada Ikon Kabupaten Tanah Laut

Muhammad Rifai, Murni Aprilia, Rabbini Sayyidati
article en

Abstract

Landmark is a city architecture that through the locality of the city has been used as an object of building, architecture or has become the identity of a city. Landmarks are usually in the form of distinctive buildings that make people know the origin of the city just by looking at it. In everyday life, many people do not recognize Ikons, Landmarks or markers in their cities, regions or countries. Many people in Tanah Laut Regency only know through TV media or when they driving on the highway they see one of these Ikons or Landmarks, so they do not know more about the Ikons or Landmarks from their area, resulting in a lack of knowledge of their own regional identity. One solution to this problem is the use of Augmented Reality (AR) technology, this technology will combine 3D designs from regional Landmarks in Tanah Laut Regency and a little explanation about this building or Ikon. In building the application, the author uses the Waterfall model using the C# programming language and is designed using Flowcharts and DFD. Application of Augmented Reality on Landmarks / Icon of Tanah Laut Regency can make it easier for the public to access information about the history and shape of the monuments in Tanah Laut Regency.

Journal Information Technology TrendsVol. 1(01)
Politeknik Negeri Tanah Laut
Sustainable cities and communities
Openalex Percentile: Top 86%
Augmented Reality Applications
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.