Refining 3D Human Texture Estimation From a Single Image
Estimating 3D human texture from a single image is essential in graphics and vision. It requires learning a mapping function from input images of humans with diverse poses into the parametric (uv) space and reasonably hallucinating invisible parts. To achieve a high-quality 3D human texture estimation, we propose a framework that adaptively samples the input by a deformable convolution where offsets are learned via a deep neural network. Additionally, we describe a novel cycle consistency loss that improves view generalization. We further propose to train our framework with an uncertainty-based pixel-level image reconstruction loss, which enhances color fidelity. We compare our method against the state-of-the-art approaches and show significant qualitative and quantitative improvements.
Authors
- Said Fahri Altindis
- Uğur Güdükbay (ORCID: https://orcid.org/0000-0003-2462-6959)
- Ayşegül Dündar (ORCID: https://orcid.org/0000-0003-2014-6325)
- Yusuf Dalva (ORCID: https://orcid.org/0000-0002-8402-8291)
- Adil Meric (ORCID: https://orcid.org/0000-0003-2042-2692)
Institutions
- Bilkent University (TR)
- Technical University of Munich (DE)
- Virginia Tech (US)
Publication Details
- Journal
- IEEE Transactions on Pattern Analysis and Machine Intelligence
- Published
- 2024-09-10
- DOI
- https://doi.org/10.1109/tpami.2024.3456817
- Citations
- 1
- Primary Topic
- 3D Shape Modeling and Analysis
- Type
- article
- Field-Weighted Citation Impact
- 0.37