How Different Is the Perception of Vibrotactile Texture Roughness in Augmented versus Virtual Reality?

Wearable haptic devices can modify the haptic perception of an object touched directly by the finger in a portable and unobtrusive way. In this paper, we investigate whether such wearable haptic augmentations are perceived differently in Augmented Reality (AR) vs. Virtual Reality (VR) and when touching with a virtual hand instead of one’s own hand. We first designed a system for real-time rendering of vibrotactile virtual textures without constraints on hand movements, integrated with an immersive visual AR/VR headset. We then conducted a psychophysical study with 20 participants to evaluate the haptic perception of virtual roughness textures on a real surface touched directly with the finger (1) without visual augmentation, (2) with a realistic virtual hand rendered in AR, and (3) with the same virtual hand in VR. On average, participants overestimated the roughness of haptic textures when touching with their real hand alone and underestimated it when touching with a virtual hand in AR, with VR in between. Exploration behaviour was also slower in VR than with real hand alone, although subjective evaluation of the texture was not affected. We discuss how the perceived visual delay of the virtual hand may produce this effect.

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Publication Details

Published
2024-09-22
DOI
https://doi.org/10.1145/3641825.3687738
Citations
4
Primary Topic
Tactile and Sensory Interactions
Type
article
Field-Weighted Citation Impact
1.37

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article

How Different Is the Perception of Vibrotactile Texture Roughness in Augmented versus Virtual Reality?

Éric Marchand, Maud Marchal, Claudio Pacchierotti, Erwan Normand
4 citations
Tactile and Sensory Interactions
1.37
article

How Different Is the Perception of Vibrotactile Texture Roughness in Augmented versus Virtual Reality?

Éric Marchand, Maud Marchal, Claudio Pacchierotti, Erwan Normand
article en
4 citations

Abstract

Wearable haptic devices can modify the haptic perception of an object touched directly by the finger in a portable and unobtrusive way. In this paper, we investigate whether such wearable haptic augmentations are perceived differently in Augmented Reality (AR) vs. Virtual Reality (VR) and when touching with a virtual hand instead of one’s own hand. We first designed a system for real-time rendering of vibrotactile virtual textures without constraints on hand movements, integrated with an immersive visual AR/VR headset. We then conducted a psychophysical study with 20 participants to evaluate the haptic perception of virtual roughness textures on a real surface touched directly with the finger (1) without visual augmentation, (2) with a realistic virtual hand rendered in AR, and (3) with the same virtual hand in VR. On average, participants overestimated the roughness of haptic textures when touching with their real hand alone and underestimated it when touching with a virtual hand in AR, with VR in between. Exploration behaviour was also slower in VR than with real hand alone, although subjective evaluation of the texture was not affected. We discuss how the perceived visual delay of the virtual hand may produce this effect.

Centre National de la Recherche Scientifique (FR), Institut national de recherche en sciences et technologies du numérique (FR), Institut Universitaire de France (FR), Institut de Recherche en Informatique et Systèmes Aléatoires (FR), Institut National des Sciences Appliquées de Rennes (FR), Université de Rennes (FR)
European Commission
Openalex Percentile: Top 20%
Tactile and Sensory Interactions
1.37
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