Virtual play and real connections: unpacking the impact of rice farming simulation video games

This study investigates how the rice farming simulation video game Sakuna: Of Rice and Ruin affects interest in real-world agriculture and the inclination to start farming amidst Japan’s declining farming population. We surveyed 428 Japanese residents, including not only game players but also those who watch the game live or are merely aware of its existence. We also interviewed an individual who started rice farming after playing the game. The findings indicate that the game successfully stimulates greater interest in agriculture and somewhat motivates players to consider farming, more than just viewers or those who are aware of it. Moreover, individuals with real-life connections to agriculture, such as farming experience or professional connections, were optimistic about the transition from game to reality. The study suggests that rice farming simulation games can foster expectations of developing an interest in agriculture and potentially embarking on farming careers, demonstrating the game’s significant impact beyond entertainment.

Authors

Institutions

Publication Details

Journal
Frontiers in Computer Science
Published
2024-09-09
DOI
https://doi.org/10.3389/fcomp.2024.1392862
Citations
1
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
1.13
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Virtual play and real connections: unpacking the impact of rice farming simulation video games

Takeshi Nishimura, Terukazu Kumazawa, Kengo Hayashi, Junko Taguchi
1 citations
Frontiers in Computer Science
Digital Games and Media
1.13
article

Virtual play and real connections: unpacking the impact of rice farming simulation video games

Takeshi Nishimura, Terukazu Kumazawa, Kengo Hayashi, Junko Taguchi
article en
1 citations

Abstract

This study investigates how the rice farming simulation video game Sakuna: Of Rice and Ruin affects interest in real-world agriculture and the inclination to start farming amidst Japan’s declining farming population. We surveyed 428 Japanese residents, including not only game players but also those who watch the game live or are merely aware of its existence. We also interviewed an individual who started rice farming after playing the game. The findings indicate that the game successfully stimulates greater interest in agriculture and somewhat motivates players to consider farming, more than just viewers or those who are aware of it. Moreover, individuals with real-life connections to agriculture, such as farming experience or professional connections, were optimistic about the transition from game to reality. The study suggests that rice farming simulation games can foster expectations of developing an interest in agriculture and potentially embarking on farming careers, demonstrating the game’s significant impact beyond entertainment.

Frontiers in Computer ScienceVol. 6
Ehime University (JP), Osaka International University (JP), The University of Tokyo (JP), Meijo University (JP)
Openalex Percentile: Top 17%
Digital Games and Media
1.13
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Virtual play and real connections: unpacking the impact of rice farming simulation video games — Takeshi Nishimura, Terukazu Kumazawa, et al. · Frontiers in Computer Science (2024) | TGRS Research Map | TGRS