Augmented Reality for Interactive, Innovative and Fun Science Learning: Systematic Literature Review

The development of the learning process by utilizing current technological developments needs to adapt to the character of 21st-century learning. The fact that 21st-century learning is still not implemented optimally and well enough in schools has encouraged several studies that integrate Augmented Reality technology into science learning. AR Learning Media can visualize science learning concepts for understanding and structure of an object model, making AR a more effective, innovative, and fun media. Where the research objective is to examine Augmented Reality for Interactive, Innovative, and Fun Science Learning: Systematic Literature Review. The review was conducted based on state-of-the-art methods using the preferred reporting items for reviews and meta-analyses (PRISMA) guidelines. The results of this research explain that there are 3 types of Augmented Reality Methods, namely image recognition, Markerless Augmented Reality, Projection Augmented Reality, and Superimposition Augmented Reality; There are 4 things to use Augmented Reality, namely the use of augmented reality (AR) as a learning medium, the use of augmented reality (AR) to train skills, Abstract Thinking Skills, Creative Thinking Skills, Interactive, Innovative and fun. Some fields use AR, namely: entertainment, military training, robotics and telerobotics, consumer design, and medicine.

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Publication Details

Journal
Jurnal Penelitian Pendidikan IPA
Published
2024-08-25
DOI
https://doi.org/10.29303/jppipa.v10ispecialissue.7519
Citations
6
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
1.50
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article

Augmented Reality for Interactive, Innovative and Fun Science Learning: Systematic Literature Review

Arie Wahyu Prananta, Nuridin Widya Pranoto, Risnawati Agustin, Abdur Rohman
6 citations
Jurnal Penelitian Pendidikan IPA
Augmented Reality Applications
1.50
article

Augmented Reality for Interactive, Innovative and Fun Science Learning: Systematic Literature Review

Arie Wahyu Prananta, Nuridin Widya Pranoto, Risnawati Agustin, Abdur Rohman
article en
6 citations

Abstract

The development of the learning process by utilizing current technological developments needs to adapt to the character of 21st-century learning. The fact that 21st-century learning is still not implemented optimally and well enough in schools has encouraged several studies that integrate Augmented Reality technology into science learning. AR Learning Media can visualize science learning concepts for understanding and structure of an object model, making AR a more effective, innovative, and fun media. Where the research objective is to examine Augmented Reality for Interactive, Innovative, and Fun Science Learning: Systematic Literature Review. The review was conducted based on state-of-the-art methods using the preferred reporting items for reviews and meta-analyses (PRISMA) guidelines. The results of this research explain that there are 3 types of Augmented Reality Methods, namely image recognition, Markerless Augmented Reality, Projection Augmented Reality, and Superimposition Augmented Reality; There are 4 things to use Augmented Reality, namely the use of augmented reality (AR) as a learning medium, the use of augmented reality (AR) to train skills, Abstract Thinking Skills, Creative Thinking Skills, Interactive, Innovative and fun. Some fields use AR, namely: entertainment, military training, robotics and telerobotics, consumer design, and medicine.

Jurnal Penelitian Pendidikan IPAVol. 10(SpecialIssue)
State University of Padang (ID), Universitas Trunodjoyo Madura (ID)
Openalex Percentile: Top 16%
Augmented Reality Applications
1.50
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