A Game-Like Online Student Assessment System

The paper introduces a web application for student assessment in any subject area which implements an original game-like scheme to improve students’ engagement and fun, as well as to reduce their examination stress. The proposed scheme capitalizes more on the fear of failure rather than on reward collection and player status, thus resembles more video games than known educational systems featuring gamified assessment. The first obtained results of the survey-based evaluation of the tool show that it has met its goals of instilling fun and engagement and can be considered applicable to various forms of assessment, providing grounds for future work on analyzing the tool’s effects on learning.

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Publication Details

Journal
Proceedings of the International Conference on Information Systems Development
Published
2024-09-09
DOI
https://doi.org/10.62036/isd.2024.2
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.79
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article

A Game-Like Online Student Assessment System

Artur Kulpa, Jakub Swacha
1 citations
Proceedings of the International Conference on Information Systems Development
Educational Games and Gamification
0.79
article

A Game-Like Online Student Assessment System

Artur Kulpa, Jakub Swacha
article en
1 citations

Abstract

The paper introduces a web application for student assessment in any subject area which implements an original game-like scheme to improve students’ engagement and fun, as well as to reduce their examination stress. The proposed scheme capitalizes more on the fear of failure rather than on reward collection and player status, thus resembles more video games than known educational systems featuring gamified assessment. The first obtained results of the survey-based evaluation of the tool show that it has met its goals of instilling fun and engagement and can be considered applicable to various forms of assessment, providing grounds for future work on analyzing the tool’s effects on learning.

Proceedings of the International Conference on Information Systems Development
University of Szczecin (PL)
Quality Education
Openalex Percentile: Top 24%
Educational Games and Gamification
0.79
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