From Information Systems Theory to Market Intelligence: Heterogeneous Technology Acceptance Models as a Tool for Product Analysis

While Technology Acceptance Models (TAM) are widely used, their practical utility remains under scrutiny. This study investigates the usefulness of TAM for market intelligence by examining the heterogeneity of its predictors across different handheld gaming consoles. We collected user reviews for Nintendo, Steam Deck, Logitech, and Razer consoles from Amazon.com and annotated them using NLP-LLM to obtain scores for TAM variables. Separate TAM regressions were fitted for each console and compared using coefficient tests and ANOVA. Results supported the heterogeneity hypotheses, revealing significant differences in TAM coefficients across consoles. Steam Deck emerged as a market leader, while Nintendo lagged behind competitors. Logitech and Razer demonstrated comparative advantages in Perceived Usefulness over Ease of Use. We demonstrated that he model heterogeneity enables utilizing TAM for practical applications such as product comparison and design improvement prioritization. Companies can identify strengths, weaknesses, and user priorities for their products by jointly examining model coefficients and mean user sentiment scores.

Authors

Institutions

Publication Details

Journal
Proceedings of the International Conference on Information Systems Development
Published
2024-09-09
DOI
https://doi.org/10.62036/isd.2024.58
Citations
2
Primary Topic
Technology Adoption and User Behaviour
Type
article
Field-Weighted Citation Impact
2.10
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

From Information Systems Theory to Market Intelligence: Heterogeneous Technology Acceptance Models as a Tool for Product Analysis

Paweł Robert Smoliński, Jacek Winiarski, Joseph Januszewicz
2 citations
Proceedings of the International Conference on Information Systems Development
Technology Adoption and User Behaviour
2.10
article

From Information Systems Theory to Market Intelligence: Heterogeneous Technology Acceptance Models as a Tool for Product Analysis

Paweł Robert Smoliński, Jacek Winiarski, Joseph Januszewicz
article en
2 citations

Abstract

While Technology Acceptance Models (TAM) are widely used, their practical utility remains under scrutiny. This study investigates the usefulness of TAM for market intelligence by examining the heterogeneity of its predictors across different handheld gaming consoles. We collected user reviews for Nintendo, Steam Deck, Logitech, and Razer consoles from Amazon.com and annotated them using NLP-LLM to obtain scores for TAM variables. Separate TAM regressions were fitted for each console and compared using coefficient tests and ANOVA. Results supported the heterogeneity hypotheses, revealing significant differences in TAM coefficients across consoles. Steam Deck emerged as a market leader, while Nintendo lagged behind competitors. Logitech and Razer demonstrated comparative advantages in Perceived Usefulness over Ease of Use. We demonstrated that he model heterogeneity enables utilizing TAM for practical applications such as product comparison and design improvement prioritization. Companies can identify strengths, weaknesses, and user priorities for their products by jointly examining model coefficients and mean user sentiment scores.

Proceedings of the International Conference on Information Systems Development
University of Gdańsk (PL)
Openalex Percentile: Top 9%
Technology Adoption and User Behaviour
2.10
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.