Unlocking Feedback in Remote Retrospectives: Games, Anonymity, And Continuous Reflection in Action

Conducting engaging and productive sprint retrospectives has been a long-standing challenge, further complicated by the shift to remote work due to the COVID-19 pandemic. This transition has introduced new complexities, such as diminished team trust, loss of non-verbal communication, and reduced effectiveness of brainstorming activities. This paper aims to explore strategies to enhance remote retrospectives for Scrum teams struggling with low engagement and reluctance in offering critical feedback during these meetings. Our study involved three Action Research cycles, which sequentially introduced retrospective games, anonymous feedback, and continuous issue documentation throughout the sprint. The use of retrospective games resulted in increased meeting engagement and active participation, while anonymity created a more secure environment for more comprehensive and truthful feedback. Additionally, continuous reflection ensured no crucial matters were overlooked and promoted proactive problem-solving in real-time. This research adds to the existing knowledge on agile software development in remote settings, providing agile practitioners with actionable strategies to enhance their continuous improvement practices.

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Publication Details

Journal
Proceedings of the International Conference on Information Systems Development
Published
2024-09-09
DOI
https://doi.org/10.62036/isd.2024.118
Citations
3
Primary Topic
Big Data and Business Intelligence
Type
article
Field-Weighted Citation Impact
1.59
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article

Unlocking Feedback in Remote Retrospectives: Games, Anonymity, And Continuous Reflection in Action

Krzysztof Marek, Michael Neumann, Yen Ying Ng, Jacek Trzesicki et al.
3 citations
Proceedings of the International Conference on Information Systems Development
Big Data and Business Intelligence
1.59
article

Unlocking Feedback in Remote Retrospectives: Games, Anonymity, And Continuous Reflection in Action

Krzysztof Marek, Michael Neumann, Yen Ying Ng, Jacek Trzesicki, Bartosz Leśniewski
article en
3 citations

Abstract

Conducting engaging and productive sprint retrospectives has been a long-standing challenge, further complicated by the shift to remote work due to the COVID-19 pandemic. This transition has introduced new complexities, such as diminished team trust, loss of non-verbal communication, and reduced effectiveness of brainstorming activities. This paper aims to explore strategies to enhance remote retrospectives for Scrum teams struggling with low engagement and reluctance in offering critical feedback during these meetings. Our study involved three Action Research cycles, which sequentially introduced retrospective games, anonymous feedback, and continuous issue documentation throughout the sprint. The use of retrospective games resulted in increased meeting engagement and active participation, while anonymity created a more secure environment for more comprehensive and truthful feedback. Additionally, continuous reflection ensured no crucial matters were overlooked and promoted proactive problem-solving in real-time. This research adds to the existing knowledge on agile software development in remote settings, providing agile practitioners with actionable strategies to enhance their continuous improvement practices.

Proceedings of the International Conference on Information Systems Development
Warsaw University of Technology (PL), Hochschule Hannover (DE), Gdańsk University of Technology (PL), Nicolaus Copernicus University (PL)
Openalex Percentile: Top 13%
Big Data and Business Intelligence
1.59
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Unlocking Feedback in Remote Retrospectives: Games, Anonymity, And Continuous Reflection in Action — Krzysztof Marek, Michael Neumann, et al. · Proceedings of the International Conference on Information Systems Development (2024) | TGRS Research Map | TGRS