Design And Implementation Scheme of an Individual Game Support System Driven by High-Frequency Data

This article contains a design scheme and functional characteristics of a decision support system aimed at analysing high-frequency ball tracking data and deriving real-time recommendations to players of individual games like golf or mini golf. The characteristic feature of such game is the lack of other players’ responses to a player's move. The game becomes competitive when one of players completes certain task first or the final scores of players are compared. We review the best practices of game support methods and propose the software architecture of a mini-golf game support system (GSS) to be implemented by a course manager or supplier. The system is based on real-time analysis of high-frequency data captured during the ball movement. It uses a dynamic programming-type algorithm to compute optimal moves from the current position of the player and provides hints accounting for the hitherto score and game level of this player.

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Publication Details

Journal
Proceedings of the International Conference on Information Systems Development
Published
2024-09-09
DOI
https://doi.org/10.62036/isd.2024.33
Primary Topic
Winter Sports Injuries and Performance
Type
article
Field-Weighted Citation Impact
0.00
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article

Design And Implementation Scheme of an Individual Game Support System Driven by High-Frequency Data

Andrzej M. J. Skulimowski
Proceedings of the International Conference on Information Systems Development
Winter Sports Injuries and Performance
article

Design And Implementation Scheme of an Individual Game Support System Driven by High-Frequency Data

Andrzej M. J. Skulimowski
article en

Abstract

This article contains a design scheme and functional characteristics of a decision support system aimed at analysing high-frequency ball tracking data and deriving real-time recommendations to players of individual games like golf or mini golf. The characteristic feature of such game is the lack of other players’ responses to a player's move. The game becomes competitive when one of players completes certain task first or the final scores of players are compared. We review the best practices of game support methods and propose the software architecture of a mini-golf game support system (GSS) to be implemented by a course manager or supplier. The system is based on real-time analysis of high-frequency data captured during the ball movement. It uses a dynamic programming-type algorithm to compute optimal moves from the current position of the player and provides hints accounting for the hitherto score and game level of this player.

Proceedings of the International Conference on Information Systems Development
AGH University of Krakow (PL)
Openalex Percentile: Top 73%
Winter Sports Injuries and Performance
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