Virtual Crowds Rheology: Evaluating the Effect of Character Representation on User Locomotion in Crowds

Crowd data is a crucial element in the modeling of collective behaviors, and opens the way to simulation for their study or prediction. Given the difficulty of acquiring such data, virtual reality is useful for simplifying experimental processes and opening up new experimental opportunities. This comes at the cost of the need to assess the biases introduced by the use of this technology. Our paper is part of this effort, and investigates the effect of the graphical representation of a crowd on the behavior of a user immersed within. More specifically, we inspect the virtual navigation through virtual crowds, in terms of travel speeds and local navigation choices as a function of the visual representation of the virtual agents that make up the crowd (simple geometric model, anthropomorphic model or realistic model). Through an experiment in which we ask a user to navigate virtual crowds of varying densities, we show that the effect of the visual representation is limited, but that an anthropomorphic representation offers the best trade-off between computational complexity and ecological validity, even though a more realistic representation can be preferred when user behaviour is studied in more details. Our work leads to clear recommendations on the design of immersive simulations for the study of crowd behavior.

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Institutions

Publication Details

Journal
IEEE Transactions on Visualization and Computer Graphics
Published
2024-09-09
DOI
https://doi.org/10.1109/tvcg.2024.3456183
Citations
2
Primary Topic
Evacuation and Crowd Dynamics
Type
article
Field-Weighted Citation Impact
0.67

Funders

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article

Virtual Crowds Rheology: Evaluating the Effect of Character Representation on User Locomotion in Crowds

Ludovic Hoyet, Julien Pettré, Etienne Pinsard, J B Martin et al.
2 citations
IEEE Transactions on Visualization and Computer Graphics
Evacuation and Crowd Dynamics
0.67
article

Virtual Crowds Rheology: Evaluating the Effect of Character Representation on User Locomotion in Crowds

Ludovic Hoyet, Julien Pettré, Etienne Pinsard, J B Martin, Jean-Luc Paillat
article en
2 citations

Abstract

Crowd data is a crucial element in the modeling of collective behaviors, and opens the way to simulation for their study or prediction. Given the difficulty of acquiring such data, virtual reality is useful for simplifying experimental processes and opening up new experimental opportunities. This comes at the cost of the need to assess the biases introduced by the use of this technology. Our paper is part of this effort, and investigates the effect of the graphical representation of a crowd on the behavior of a user immersed within. More specifically, we inspect the virtual navigation through virtual crowds, in terms of travel speeds and local navigation choices as a function of the visual representation of the virtual agents that make up the crowd (simple geometric model, anthropomorphic model or realistic model). Through an experiment in which we ask a user to navigate virtual crowds of varying densities, we show that the effect of the visual representation is limited, but that an anthropomorphic representation offers the best trade-off between computational complexity and ecological validity, even though a more realistic representation can be preferred when user behaviour is studied in more details. Our work leads to clear recommendations on the design of immersive simulations for the study of crowd behavior.

IEEE Transactions on Visualization and Computer GraphicsVol. 30(11)
Centre National de la Recherche Scientifique (FR), Institut national de recherche en sciences et technologies du numérique (FR), Institut de Recherche en Informatique et Systèmes Aléatoires (FR), Université de Rennes (FR)
Agence Nationale de la Recherche
Reduced inequalities
Openalex Percentile: Top 31%
Evacuation and Crowd Dynamics
0.67
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