Inclusivity in Physical and Digital Theater Environments

Today, there is a problem with the organization of inclusivity in theatrical institutions, which becomes very significant for groups of people with increased needs, when the lack of certain solutions and the inability, for one reason or another, directly affects the attendance of people with limited mobility. Purpose: The aim of this work is to explore the possibility and methods of organizing inclusivity in theatrical space using up-to-date technologies such as VR, AR, metauniverse, etc. Methodology: The analysis of modern research projects related to reorientation of design and construction to the inclusivity and well-being of the architectural environment of buildings and identification of the main criteria, tools and alternative solutions. The use of high technologies in theaters are considered using real-life projects. Research findings: The main criteria are identified for reorientation of design to architecture that consider increased needs of citizens. Focusing on existing theater projects, the possibility of using virtual and augmented reality technologies and metaverses, is determined for the theater space.

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Publication Details

Journal
Vestnik Tomskogo gosudarstvennogo arkhitekturno-stroitel nogo universiteta JOURNAL of Construction and Architecture
Published
2024-09-05
DOI
https://doi.org/10.31675/1607-1859-2024-26-4-86-101
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

Inclusivity in Physical and Digital Theater Environments

Anastasiya A. Sokolova
Vestnik Tomskogo gosudarstvennogo arkhitekturno-stroitel nogo universiteta JOURNAL of Construction and Architecture
Virtual Reality Applications and Impacts
article

Inclusivity in Physical and Digital Theater Environments

Anastasiya A. Sokolova
article en

Abstract

Today, there is a problem with the organization of inclusivity in theatrical institutions, which becomes very significant for groups of people with increased needs, when the lack of certain solutions and the inability, for one reason or another, directly affects the attendance of people with limited mobility. Purpose: The aim of this work is to explore the possibility and methods of organizing inclusivity in theatrical space using up-to-date technologies such as VR, AR, metauniverse, etc. Methodology: The analysis of modern research projects related to reorientation of design and construction to the inclusivity and well-being of the architectural environment of buildings and identification of the main criteria, tools and alternative solutions. The use of high technologies in theaters are considered using real-life projects. Research findings: The main criteria are identified for reorientation of design to architecture that consider increased needs of citizens. Focusing on existing theater projects, the possibility of using virtual and augmented reality technologies and metaverses, is determined for the theater space.

Vestnik Tomskogo gosudarstvennogo arkhitekturno-stroitel nogo universiteta JOURNAL of Construction and ArchitectureVol. 26(4)
Moscow Architectural Institute (RU)
Openalex Percentile: Top 86%
Virtual Reality Applications and Impacts
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